Lair Of Secrets

Meet the Party – Greyhawk ’76 (Ep. 2)


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Meet the adventurers taking center stage in Ken's Greyhawk '76 test drive campaign for Dungeons & Dragons 2024!
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Show Notes
In the second episode of Greyhawk '76, Ken talks about the player characters the campaign is using to test drive the Dungeons & Dragons 2024 rules.
Campaign Guidelines for Character Creation
Since the purpose of the campaign is to test drive the D&D 2024 rules, we decided to start at 3rd level rather than 1st. That gives everyone a few more options to play with, and lets them pick a subclass (which is where things often get interest for players, since more advanced capabilities kick in with the subclasses).
Here are our guidelines:
Everyone begins at 3rd level
Everyone uses the Standard point buy for attributes
Use the "starting at higher level" rules on page 43 of the D&D Player's Handbook
They get normal starting gear plus one Common magical item
Characters who will die (what, Ken kill low-level 5e characters? Impossible!) will be built using the same rules, with the "starting level" tweaked as necessary.
The Characters of Greyhawk '76
Ramnulf Heathertoes
Male Halfling Thief
Subclass: Rogue
Background Origin Feat: Magic Initiate (Mage)
Species Origin Feat: N/A
Reed Goodbarrel
Male Halfling Cleric
Subclass: Trickster Domain
Background Origin Feat: Tough
Species Origin Feat: N/A
Tiberius
Male Human Fighter
Subclass: Battlemaster
Background origin feat: Tough
Species Origin feat: Magic Initiate (Wizard)
Raqsam
* Male Dragonborn Wizard
Subclass: Illusionist
Subspecies: White Dragon
Background Origin Feat: Alert
Species Origin Feat: N/A
Evaluating the Party
It's a well rounded party.
There's a good mix of classes (with a surprising number of halflings), which should help us achieve our playtest goals.
It nicely balances hard-hitting martial characters (the rogue, the fighter), magical support (the wizard, the cleric), and healing (the cleric again).
The chosen classes also help us playtest specific parts of D&D 2024 rules, like mastery, tweaked spells and cantrips, and the less combat-oriented skills (finding and disarming traps, interacting with NPCs, offensive and defensive spells, and the ever-fun battle master maneuvers.
...more
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