每日AI论文

每日AI论文

By Jingwen Liang, Gengyu WangScienceTechnology
Download on the App Store

每日AI论文 episodes

  • Harness^2: Recursive Agent Harnessing for an Open World

    🤗 Upvotes: 34 | cs.AI, cs.CL, cs.LG

    作者:

    Ruiyao Xu, Yanfei Chen, Zhongying CuiZhu, Bhavana Dalvi Mishra, Yifei Ming, Han Yu, Rujun Han, Chen-Yu Lee, Tomas Pfister

    标题:

    Harness^2: Recursive Agent Harnessing for an Open World

    Arxiv:

    http://arxiv.org/abs/2610.14224v1

    摘要:

    LLM agents' capabilities depend not only on their underlying models but also on their execution harnesses. Recursive self-improvement (RSI) offers a promising approach to automatically evolve these harnesses. However, deploying RSI in open-world settings still faces two critical challenges. First, open-world tasks are typically unseen during the harness design phase and novel at test time, leaving no ground-truth verifiers to reliably guide online harness edits. Second, the RSI process remains highly task-specific and fails to generalize to novel scenarios. We introduce Harness^2, a plug-and-play, recursive agent harnessing framework that addresses these challenges through two connected levels of recursion. Task-level recursion refines the current task's harness using a contrastive Propose-Probe-Compose step that reliably guides edits without ground-truth verifiers, and can be scaled further via parallel or sequential recursion. Harnessing-level recursion then extracts experience from these edits to update a continual improvement harness, enabling the agent to better adapt to future tasks. Across three professional benchmarks and four model-harness configurations, a single step consistently improves GLM-5 and Gemini 3.5 Flash over their base harnesses, yielding gains of up to 11.5 points on WorkBuddy-Bench, 4.5 points on JobBench, and 11.8 percentage points on LAB, with further gains as the task-level recursion budget increases.

    12 min
  • Scoring Higher, Answering Worse: Mitigating Reward Hacking in Rubric-Based RL via Protocol-Level Rubrics

    🤗 Upvotes: 33 | cs.LG, cs.AI

    作者:

    Maoqi Liu, Junwei He, Bowen Zhang, Feiran Li, Wentao Ma, Rongyi Lin, Shuhan Zhong, Quan Fang

    标题:

    Scoring Higher, Answering Worse: Mitigating Reward Hacking in Rubric-Based RL via Protocol-Level Rubrics

    Arxiv:

    http://arxiv.org/abs/2609.38847v1

    摘要:

    Rubric-based reinforcement learning (Rubric-RL) trains language models where no verifier exists. A judge checks each criterion of a rubric, and the verdicts are aggregated into a reward, most often by a weighted sum. We show that this additive aggregation is the weak point. Under a sum, criteria compensate for one another: a policy that misses the one decision that matters can buy the points back with advice nobody asked for. On clinical consultation, such a policy scores higher and answers worse. Rubric coverage rises while appropriateness on held-out physician criteria falls below the untrained model. The medical criteria are not to blame. Grouped so that they must hold together, the same criteria, unchanged to the word, recover a third of the loss; shorter answers recover almost none. We therefore propose Protocol-level Rubrics (ProRubric), which keeps what the criteria ask for and changes how they are aggregated. It groups a checklist into a few protocol-level dimensions. A dimension counts only when all of its criteria hold and its failure clause does not fire. The grouping is done once, offline, and leaves the optimizer unchanged. ProRubric raises appropriateness by 10.8 points without losing coverage and has the best seven-benchmark average at both scales. Reward validity is set not only by what a rubric verifies, but by how it aggregates. Code is available at https://github.com/Estrellajer/ProRubric

    14 min
  • UltraBERT: Beyond the Limit of BERT Pre-Training

    🤗 Upvotes: 31 | cs.CL, cs.AI

    作者:

    Jungwoo Park, Taewhoo Lee, Jaewoo Kang

    标题:

    UltraBERT: Beyond the Limit of BERT Pre-Training

    Arxiv:

    http://arxiv.org/abs/2610.15028v1

    摘要:

    Recent bidirectional encoders have been modernized with innovations from causal large language models (LLMs). However, the pretraining recipe itself remains inherited from small-scale conventions, leaving encoders underoptimized, with no single model performing competitively across both classification and retrieval tasks. In this work, we investigate how far encoder performance can be pushed by revisiting core design choices in training, revealing three key findings: (1) Encoders saturate on downstream tasks beyond a few trillion tokens, indicating that additional compute past this point does not help. (2) Across model sizes, lower masking ratios benefit classification while higher ones benefit retrieval, contradicting prior work suggesting larger ratios for larger models. (3) Distillation with pruning improves classification at low masking ratios but degrades retrieval at high ones. Guided by these findings, we present UltraBERT, a single encoder that assigns separate LM heads to low and high masking ratios within a batch and restricts the distillation objective to the low ratio. To our knowledge, UltraBERT is the first encoder to achieve state of the art on both classification and retrieval tasks, reaching 91.0 on GLUE and 47.7 on BEIR. Together, these results show how far encoder performance can be pushed and provide a principled basis for compute allocation, masking ratio design, and knowledge transfer in bidirectional models.

    14 min
  • Multics: Generative Multi-Player World Model with Hierarchical Communication

    🤗 Upvotes: 31 | cs.CV

    作者:

    Kaiyi Huang, Wangbo Yu, Yukun Huang, Jiwen Yu, Kunhao Liu, Donglin Yang, Wenbo Hu, Ying Shan, Xihui Liu

    标题:

    Multics: Generative Multi-Player World Model with Hierarchical Communication

    Arxiv:

    http://arxiv.org/abs/2610.17201v1

    摘要:

    Multi-player interactive world models aim to simulate shared environments from multiple players' perspectives, but achieving robust generation while scaling to more players remains challenging. Existing approaches that rely on fully-connected communication (e.g., Solaris) incur quadratic attention costs as the number of players grows, while centralized approaches (e.g., $\gamma$-World) suffer from interference between unrelated events in a shared global representation. To address these challenges, we present Multics, a multi-player video generation framework with hierarchical communication that structures information exchange across player, group, and global levels. This hierarchy introduces group tokens into self-attention as intermediate group-level representations that aggregate locally relevant player information. These tokens connect to global tokens for cross-group communication, while the hierarchical topology limits direct mixing between unrelated local events. Group-token parameters are shared across group slots, allowing the same communication module to accommodate varying numbers of players without introducing new group-specific parameters. We further propose budget-constrained dynamic grouping based on recent camera trajectories, which adaptively groups relevant players while limiting unnecessary communication. Experiments demonstrate that Multics achieves state-of-the-art performance in 4- and 6-player settings, with improved cross-player consistency, player-specific action and camera controllability, and interference robustness. Moreover, Multics generalizes from 4-player training to 6-, 8-, and 10-player inference without retraining, while reducing self-attention computation compared with fully-connected communication.

    15 min
  • Learning How to Remember: Memory Modality Selection for GUI Agents

    🤗 Upvotes: 25 | cs.AI

    作者:

    Taeyun Roh, Suhyeong Park, Gijin Kim, Wonjune Jang, Jaewoo Kang

    标题:

    Learning How to Remember: Memory Modality Selection for GUI Agents

    Arxiv:

    http://arxiv.org/abs/2610.17928v1

    摘要:

    Recent advances in vision-language models (VLMs) have substantially improved the capabilities of GUI agents, while memory augmentation has emerged as a promising approach for reusing knowledge from past interactions. However, existing memory augmented GUI agents typically adopt a fixed representation strategy, providing retrieved experience as a static modality. It remains unclear whether a single memory modality is consistently optimal, or how modality preference changes across interaction steps. In this work, we conduct a systematic study of memory modality in VLM based GUI agents. Across GUI benchmarks, we find that the preferred memory representation is strongly step dependent. Motivated by the finding, we introduce \textbf{SwitchMem}, a routing framework that dynamically selects between textual and visual memory representations at each step. Across three GUI benchmarks, SwitchMem outperforms memory augmented baselines that rely on static memory representations. Our findings validate our claim that memory modality is a step dependent decision rather than a fixed design choice. Code and project resources are available at https://txxnrd.github.io/switchmem

    13 min
  • TPPO: Tracking-Value PPO For Language Model Reasoning

    🤗 Upvotes: 24 | cs.LG, cs.CL

    作者:

    Futing Wang, Chenxi Li, Jianhao Yan, Yun Luo, Zhi Wang, Yizhuo Li, Runzhe Zhan, Yu Cheng, Tao Lin

    标题:

    TPPO: Tracking-Value PPO For Language Model Reasoning

    Arxiv:

    http://arxiv.org/abs/2610.16794v1

    摘要:

    Proximal Policy Optimization (PPO) is widely used in reinforcement learning with verifiable rewards for language-model reasoning. While \emph{value evolution along trajectory} characterizes relative token-level credit, yet standard critics often fail to track it under sparse terminal rewards. To model this evolution, we analyze the relation between successive prefix values and show that they admit a Bayesian decomposition with additive updates in log-odds space. We use this additive structure to construct Tracking-Value PPO (\method), a cumulative value parameterization that sums position-wise scalar outputs into value logits. These outputs are learned through terminal-outcome supervision on the reconstructed values. \method improves aggregate mathematical reasoning scores over PPO by 7.0 and 8.4 points on Qwen3-4B-Base and Qwen3-8B-Base, respectively, while improving out-of-distribution generalization. Gains extend to Qwen3-4B, Qwen2.5-Math-1.5B, Qwen3.5-9B and to countdown, and scientific coding tasks. Further analysis shows more accurate tracking of value evolution and more reliable advantage estimates. Our code is publicly available in https://github.com/LINs-lab/TPPO.

    12 min
  • GroundingPI: A Grounding Foundation Model towards Physical Intelligence with Visual Primitives

    🤗 Upvotes: 91 | cs.CV, cs.AI, cs.LG, cs.RO

    作者:

    Qize Yu, Lianrui Fan, Boyu Chen, Jiaqi Liang, Xini Ding, Yue Chen, Zetian Song, Yuran Wang, Yi Zou, Kaixuan Wang, Tianxing Chen, Wenxuan Song, Bohan Zhou, Mingleyang Li, Siqiao Huang, Yuqi Ye, Caigao Jiang, Wei Wei, Ruihai Wu, Hang Zhang, Yixiao Ge, Shuchang Zhou, Shilong Liu, Xianming Liu, Ping Luo, Shiyu Huang

    标题:

    GroundingPI: A Grounding Foundation Model towards Physical Intelligence with Visual Primitives

    Arxiv:

    http://arxiv.org/abs/2609.39601v1

    摘要:

    Precise grounding matters. It specifies which object is the target and where that object is, even in clutter and for tiny objects, and it has to be fast enough for closed-loop control. Yet vision-language-action (VLA) and world-action models (WAMs) take perception from general-purpose vision-language and video-generation backbones, which still fail in these settings. We introduce GroundingPI, a 4B grounding foundation model that generates points and boxes as quantized coordinates in a shared vocabulary. Training combines multimodal and spatial pretraining, supervised fine-tuning, and reinforcement learning with GRPO, using supervision from public datasets and dedicated data engines. Against 44 baselines across 34 grounding benchmarks spanning 11 perceptual capabilities, GroundingPI establishes a new state of the art, averaging 73.68%, above the larger GPT-6 Astra (71.54%). As a downstream visual backbone, GroundingPI improves performance on robotic manipulation and autonomous driving. On RoboTwin 2.0, it outperforms every mainstream backbone we evaluate in all four out-of-distribution settings, by up to 24.8% relative to the strongest backbone. On RoboCasa-GR1, GroundingPI trained with 50% of the demonstrations outperforms those baselines trained with 75%. On nuScenes, used as the visual backbone, GroundingPI attains an average open-loop L2 error of 0.296 m. We systematically analyze GroundingPI's pretraining in scale and data composition. Downstream autonomous driving and robotic manipulation improve as the pretraining is scaled. Analyzing the data recipe across these 11 perceptual capabilities shows dense grounding's substantial benefits for both, and OCR's potential as a catalyst for perceptual learning. These results support grounding as a perceptual foundation, and dedicated perceptual pretraining as a promising direction for foundation models of physical intelligence.

    15 min
  • Scaling Agentic Data for Long-Horizon Terminal Intelligence

    🤗 Upvotes: 74 | cs.CL

    作者:

    Shun Zou, Ziyu Ma, Yi Zou, Yong Wang, Lin Chen, Zehui Chen, Guanhua Chen, Xiangxiang Chu, Feng Zhao

    标题:

    Scaling Agentic Data for Long-Horizon Terminal Intelligence

    Arxiv:

    http://arxiv.org/abs/2610.13166v1

    摘要:

    Terminal agents are moving beyond local operations toward completing real-world professional tasks. Short trajectories can demonstrate commands and tool calls, but they do not fully show how agents accumulate evidence through exploration, use it to inform judgments, continually adjust strategies based on feedback, and turn intermediate results into final deliverables. High-quality long-horizon trajectories capture these agentic behavioral patterns and their connections within a single problem-solving process, providing richer experience for sustained autonomous work. However, environment synthesis may complete or simplify the key work underlying these patterns in advance and thus remove the need for exploration, implementation, and verification that the agent was meant to perform. To address this, we introduce TerminalHorizon, a fully automated data synthesis engine for long-horizon terminal agents. Starting from real-world professional work, it uses independent execution to identify key work omitted during construction and uses the resulting evidence to guide environment reconstruction. To extend these patterns across stages, it progressively expands tasks under the same goal, introducing new requirements that build on prior results and call for further exploration and improvement. Using this engine, we construct 1.5K task environments and perform supervised fine-tuning of Qwen3.5-27B on the resulting dataset to obtain TerminalHorizon-27B. We achieve substantial performance gains on all 12 benchmarks spanning coding-agent tasks, agentic tasks in real-world production settings, and general reasoning. Multiple RSI case studies, each with a 12-hour research budget, further demonstrate the model's ability to continue experimenting beyond an initial solution, improve its methods based on feedback, and retain effective improvements in its final deliverables.

    13 min
  • AgentSWE: Can Coding Agents Build the Agent You Actually Want?

    🤗 Upvotes: 61 | cs.SE, cs.AI, cs.LG

    作者:

    Jiahao Wang, Hongjin Qian, Yuyang Hu, Jiajun Zhang, Zheng Liu

    标题:

    AgentSWE: Can Coding Agents Build the Agent You Actually Want?

    Arxiv:

    http://arxiv.org/abs/2610.13361v1

    摘要:

    As the production of software passes into the hands of software itself, coding agents are increasingly commissioned to build agents fitted to their users' own workflows. This delegation carries a quiet assumption, that the delivered agent will faithfully serve the requirement it was built for, rather than merely appear to. No existing benchmark tests that assumption. We introduce AgentSWE, a benchmark for agent software engineering spanning three stages of the agent development lifecycle: Creation of a complete agent from a natural-language requirement, Editing of production agent codebases, and Optimization toward a measurable target. Each of its 25 tasks is framed as a commission rather than an exam: the builder iterates against a handful of illustrative cases, while acceptance exercises the frozen submission on held-out cases designed to span the full requirement, grading behavior against requirement-derived rubrics under hard pass/fail gates or, for Optimization, against the source benchmark's own objective. Evaluating a range of coding agents across models and harnesses, we find that none comes close to delivering what a requirement asks for: the gap between what a builder demonstrates and what it delivers is the norm, not the corner case. An accompanying empirical analysis of the failure trajectories identifies recurring failure modes, among them overfitting to the visible cases, hollow runtimes behind code that looks complete, and unsupported claims of completion, each a signal by which coding agents can learn to build the agents they are asked for.

    17 min
  • Thinking Inertia: LLMs Keep Thinking When Told Not To

    🤗 Upvotes: 42 | cs.CL

    作者:

    Dianqiao Lei, Kevin Qinghong Lin, Pan Lu, Philip Torr, James Zou

    标题:

    Thinking Inertia: LLMs Keep Thinking When Told Not To

    Arxiv:

    http://arxiv.org/abs/2610.11765v1

    摘要:

    Large Language Models (LLMs) increasingly ship with explicit "thinking modes", yet their counterpart, "no-thinking", has received far less attention. We study LLMs' no-thinking behavior along two axes. a. How to measure no-thinking? Prior work typically defines no-thinking through proxies such as a disabled thinking mode or the absence of long traces. These proxies are unreliable: disabled thinking modes may still emit reasoning, while long traces may contain filler rather than genuine inference. We instead normalize each response into a pre-answer trace and final answer, and evaluate it at three levels: (i) Empty-Thinking Rate for strict answer-only compliance; (ii) instruction-aware Question-Pre-answer Relevance for similarity between the question and pre-answer trace; and (iii) LLM-as-judge Explicit Inference Rate for visible explicit inference. Together, these metrics distinguish answer-only output, relevant but non-inferential text, and explicit inference. b. How does no-thinking vary across tasks and models? We evaluate six prompting interventions on six LLMs across Boolean, multiple-choice, and open-ended questions. We find that explicit no-think controls cannot reliably eliminate visible inference. Models instead exhibit "Thinking Inertia": explicit inference persists even under strict controls and becomes more prevalent as the answer space opens. Accuracy remains stable on Boolean and multiple-choice tasks, whereas open-ended tasks reveal a trade-off between answer-only compliance and task accuracy. Rewriting the same questions across answer spaces shows that supplying candidate answers makes answer-only responses easier to produce. These findings establish no-thinking as a non-trivial capability: stopping explicit reasoning cannot be assumed from model settings or instructions alone and deserves systematic evaluation alongside reasoning ability.

    16 min

About 每日AI论文

From the publisher's feed

每个工作日更新,解读 Hugging Face Daily Papers(https://huggingface.co/papers)中得票最高的论文。播客文稿和音频均由 AI 生成。欢迎反馈与建议!邮箱:[email protected]