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By Josh McGrath & Matt Smith
5
99 ratings
The podcast currently has 31 episodes available.
We're back for more iPod discussion this month. The device was conceived, developed, and released in the span of 10 months, and marked a turn for Apple. It was a new (but not the first) push into consumer devices with a focus on their Digital Hub initiative. The move would prove extraordinarily successful and transform Apple from a computer manufacturer into a mainstream consumer brand. We dive into the history, our own iPod experiences, the legacy of the music player that changed the world, and more!
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QuickTime MachineThis is the big one folks! That's right it's the introduction of the iPod, that iconic pocket-sized device that changed how we listen to music. We review the tapes to see how it all went down at Apple Town Hall on October 23, 2001—it's a classic JobsNote. It's also the start of the spooky season so Apple introduces a satanic PowerBook, and Matt has a tale of the dead rising from the grave as he resurrects Shenmue 2 from it's dormant state. Buckle up it's going to be a good one.
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Follow-UpNotesKey Outline YouTube Video
September means Seybold for Apple. Steve and Phil walk us through all of the improvements that are coming to Mac OS with OS X 10.1. We get deep into a discussion about scripting and automation on the Mac, Matt waxes on about Shenmue for one final(?) time, and Josh finds a way to automate Matt out of future episode intros.
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QuickTime MachineGet ready for a lazy summer episode, baby! The most interesting thing Apple did this month was release Mac OS 9.2.1, so Josh & Matt take up a topic that they've been thinking about for a while: Apple & Nintendo; they seem similar right? They're both hardware and software vendors with total control over their product vision, and they focus intensely on how their products are designed and how they are used. This month we put those assumptions to the test and see just how similar Apple & Nintendo really are.
We also take a letter from a listener and put the Karnov debate to bed.
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QuickTime MachineArticles referenced for this episode: - The Verge article that sparked the idea for this month's episode
Nintendo - Gunpei Yokoi - Shigeru Miyamoto: A rushed game is forever bad - Shigeru Miyamoto says Nintendo and Apple go together like Mario and Luigi - The creator of Mario says 'Apple and Nintendo have very similar philosophies' - Blue Ocean Strategy - Wii: Creating a Blue Ocean The Nintendo Way - Nintendo’s Philosophy: Lateral Thinking with Withered Technology - Q&A;: Shigeru Miyamoto on 'Mario', 'Minecraft' and Working With Apple - https://youtu.be/2u6HTG8LuXQ - https://www.theguardian.com/games/2018/apr/25/nintendo-interview-secret-innovation-lab-ideas-working
Apple - Apple’s habit of announcing early, delivering late, is worse for Apple than for us - Apple's Product Developement Process - This is how Apple’s top secret product development process works - Apple’s Product Development Process – Inside the World’s Greatest Design Organization - 3 Ways Apple Sets Itself Apart from the Competition - The 6 Pillars Of Steve Jobs’s Design Philosophy
It's the summer time. Time for fun in the sun, taking a dip in a cool lake, and spending a day inside a dark room watching Apple introduce their new desktop line of computers. It's an interesting month for Apple; we join Steve Jobs on stage at Macworld New York to examine the next version of OS X (10.1), the final iteration of the iMac G3, and new G4 towers. This is a keynote that throws a lot at you, literally.
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QuickTime MachineJuly 18th 2001
Matt:
Josh:
Join us as we cast our gaze back to the 1960s with the creation of the internet and then jump forward to the early 1990s to witness the advent of the World Wide Web. We speak in metaphor, struggle to pluralize Tim Berners-Lee, and get deep into Karnov.
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QuickTime MachineIt’s May 2021, and this month we discuss May 2001—how about that! (We’re on a new schedule for a new season of Memory Protection.) We have two events to review this month: WWDC 2001 and the “Your Life, To Go” event. We check the bottom line and get fiscal as we discuss iBooks, Education, and Mac OS X.
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QuickTime MachineKeynote Video
NotesKey Link
NotesKey Link
The time has come, it’s the moment that every classic Mac enthusiast has been waiting for: the release of Mac OS X. We dive into two very different reviews with very similar conclusions. We discuss how user experience paradigmns have changed for computer users over the last 20 years and why old conceptual models of human computer interaction may not be necessary anymore. Josh discusses the merits of native application development, and we lament the user interface choices game designers make in a new segment we like to call: Get off My Lawn (#GOML).
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Hot Cocoa Redmond MinuteThis month we indulge in a shorter episode as Steve Jobs jets off to Japan to unleash the most (flower) powerful iMacs yet. We discuss the disturbing effect the new iMacs have on us, as well as their lukewarm reception and legacy. Matt loses all concentration and Josh falls down an iTools rabbit hole.
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Follow-upMatt:
Josh:
It's a new year and Apple is pulling out all the stops at Macworld 2001 San Francisco. This Stevenote has it all: "configurizable" hardware, "fierce" software, professional-grade bake-offs—oh, and don't forget the power & sex(?!). Tune in as we give ourselves new nicknames and discuss Apple's next iMac moment with the announcement of the Titanium PowerBook G4, iTunes, iDVD, and more.
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Hot CocoaThe podcast currently has 31 episodes available.