Why Unreal Engine 5? | Root Access Devlog #1
Last week I planted a flag. This week I have to start explaining myself.
Why build a card game in Unreal Engine 5? It's not the obvious choice... and yes, I did consider the alternatives. This episode covers why Unity didn't make the cut, why Godot tempted me but didn't win, and the three real reasons I landed on Unreal. One of them is practical. One of them is about workflow. And one of them is the kind of thing that's hard to justify on paper.
Next episode: I finally stop being mysterious about which game I'm actually building.
📖 Read it first — the full writeup is already on Substack:👉 https://tagowill.substack.com
☕ Support the project:👉 https://buymeacoffee.com/tagowill
Root Access is an intermission series running in the Mind the XR Gap feed while the main show is on hiatus.