MIT Comparative Media Studies/Writing

MIT Comparative Media Studies/Writing

By Massachusetts Institute of TechnologyEducation
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MIT Comparative Media Studies/Writing episodes

  • John Bryant and Wendy Seltzer, "Authorship, Appropriation, and the Fluid Text: Versions of the Law"
    A fluid text is any work that exists in multiple versions. What are the ethics and legality in the creation, sharing, and ownership of textual versions? What are the boundaries of textual appropriation? How does technology abet appropriation; how might it assist in the useful designation of boundaries? Is the law keeping up?
    Hofstra University professor John Bryant explores the larger applications of the notion of fluid text to culture, and in particular identity formation in a multicultural democracy. Wendy Seltzer is a Fellow at Harvard University’s Berkman Center for Internet and Society and is a visiting professor at American University. She founded and leads the Chilling Effects Clearinghouse, helping Internet users to understand their rights in response to cease-and-desist threats, and to research the effects of these threats on free expression.
    1 hr 37 min
  • John Bryant and Wendy Seltzer, "Authorship, Appropriation, and the Fluid Text: Versions of the Law"
    A fluid text is any work that exists in multiple versions. What are the ethics and legality in the creation, sharing, and ownership of textual versions? What are the boundaries of textual appropriation? How does technology abet appropriation; how might it assist in the useful designation of boundaries? Is the law keeping up?
    Hofstra University professor John Bryant explores the larger applications of the notion of fluid text to culture, and in particular identity formation in a multicultural democracy. Wendy Seltzer is a Fellow at Harvard University’s Berkman Center for Internet and Society and is a visiting professor at American University. She founded and leads the Chilling Effects Clearinghouse, helping Internet users to understand their rights in response to cease-and-desist threats, and to research the effects of these threats on free expression.
    1 hr 37 min
  • Jennifer Robertson, "Gendering Robots: Posthuman Sexism in Japan"
    In humans, gender–femininity, masculinity–is an array of performed behaviors, from dressing in certain clothes to walking and talking in certain ways. These behaviors are both socially and historically shaped, but are also contingent upon many situational influences, including individual choices. Female and male bodies alike can perform a variety of femininities and masculinities. What can human gender(ed) practices and performances tell us about how humanoid robots are gendered, and vice versa? Jennifer Robertson, Professor of Anthropology at the University of Michigan, explored and interrogated the gendering of humanoid robots manufactured today in Japan for use in the home and workplace. She showed that Japanese roboticists assign gender to their creations based on rigid assumptions about female and male sex and gender roles. Thus, humanoid robots can productively be understood as the vanguard of a “posthuman sexism,” and are being developed in a socio-political climate of reactionary conservatism.
    1 hr 56 min
  • Jennifer Robertson, "Gendering Robots: Posthuman Sexism in Japan"
    In humans, gender–femininity, masculinity–is an array of performed behaviors, from dressing in certain clothes to walking and talking in certain ways. These behaviors are both socially and historically shaped, but are also contingent upon many situational influences, including individual choices. Female and male bodies alike can perform a variety of femininities and masculinities. What can human gender(ed) practices and performances tell us about how humanoid robots are gendered, and vice versa? Jennifer Robertson, Professor of Anthropology at the University of Michigan, explored and interrogated the gendering of humanoid robots manufactured today in Japan for use in the home and workplace. She showed that Japanese roboticists assign gender to their creations based on rigid assumptions about female and male sex and gender roles. Thus, humanoid robots can productively be understood as the vanguard of a “posthuman sexism,” and are being developed in a socio-political climate of reactionary conservatism.
    1 hr 56 min
  • Popular Culture and the Political Imagination
    Robert Putnam has suggested that the political consciousness and civic engagement of the post-World War II generation may have taken shape in bowling alleys and other spaces where community members gathered. Might the political consciousness of the new generation be taking shape in and around popular culture? Are we seeing a blurring of the roles of citizen and consumer? Is this fusion between entertainment and news a good or a bad thing? What links exist between our cultural and our political preferences? How are activists and political leaders utilizing metaphors from popular culture as resources to mobilize their supporters? Is it possible that aspects of our popular culturemay generate utopian visions that fuel political change? These and other questions were explored by panelists Johanna Blakley, deputy director of the Norman Lear Center at USC; David Carr, media and culture writer for the New York Times; and Stephen Duncombe, associate professor at NYU and author of Dream: Re-Imagining Progressive Politics in an Age of Fantasy.
    Henry Jenkins moderated.
    2 hr
  • Popular Culture and the Political Imagination
    Robert Putnam has suggested that the political consciousness and civic engagement of the post-World War II generation may have taken shape in bowling alleys and other spaces where community members gathered. Might the political consciousness of the new generation be taking shape in and around popular culture? Are we seeing a blurring of the roles of citizen and consumer? Is this fusion between entertainment and news a good or a bad thing? What links exist between our cultural and our political preferences? How are activists and political leaders utilizing metaphors from popular culture as resources to mobilize their supporters? Is it possible that aspects of our popular culturemay generate utopian visions that fuel political change? These and other questions were explored by panelists Johanna Blakley, deputy director of the Norman Lear Center at USC; David Carr, media and culture writer for the New York Times; and Stephen Duncombe, associate professor at NYU and author of Dream: Re-Imagining Progressive Politics in an Age of Fantasy.
    Henry Jenkins moderated.
    2 hr
  • Celia Pearce, "Identity-as-Place: Fictive Ethnicities in Online and Virtual Worlds"
    This talk, with Celia Pearce, Assistant Professor of Digital Media at Georgia Tech and Director and the Emergent Game Group and Experimental Game Lab, explored the connection of identity to virtual place, referencing in particular anthropology, humanist and socio-geography and Internet studies to look at the construction and performance of “fictive ethnicity” tied to a specific, though virtual and fictional, locality. To illustrate, Pearce used the example of the “Uru Diaspora,” a game community from the defunct massively multiplayer game Uru: Ages Beyond Myst (based on the Myst series), which immigrated into other games and virtual worlds, adopting the collective fictive ethnicity of “Uru Refugees,” and referring to Uru as their “homeland.”
    1 hr 13 min
  • Celia Pearce, "Identity-as-Place: Fictive Ethnicities in Online and Virtual Worlds"
    This talk, with Celia Pearce, Assistant Professor of Digital Media at Georgia Tech and Director and the Emergent Game Group and Experimental Game Lab, explored the connection of identity to virtual place, referencing in particular anthropology, humanist and socio-geography and Internet studies to look at the construction and performance of “fictive ethnicity” tied to a specific, though virtual and fictional, locality. To illustrate, Pearce used the example of the “Uru Diaspora,” a game community from the defunct massively multiplayer game Uru: Ages Beyond Myst (based on the Myst series), which immigrated into other games and virtual worlds, adopting the collective fictive ethnicity of “Uru Refugees,” and referring to Uru as their “homeland.”
    1 hr 13 min
  • Michael Mateas, "The Authoring Challenge for Interactive Storytelling"
    Michael Mateas is an associate professor of computer science at the University of California, Santa Cruz where his research focuses on artificial intelligence (AI)-based art and entertainment. As head of the Expressive Intelligence Studio at Santa Cruz, he is involved in such projects as automated support for game generation, automatic generation of autonomous character conversations, story management, and authoring tools for interactive storytelling. Mateas is a collaborator on the interactive drama Facade (see interactivestory.net).
    1 hr 43 min
  • Michael Mateas, "The Authoring Challenge for Interactive Storytelling"
    Michael Mateas is an associate professor of computer science at the University of California, Santa Cruz where his research focuses on artificial intelligence (AI)-based art and entertainment. As head of the Expressive Intelligence Studio at Santa Cruz, he is involved in such projects as automated support for game generation, automatic generation of autonomous character conversations, story management, and authoring tools for interactive storytelling. Mateas is a collaborator on the interactive drama Facade (see interactivestory.net).
    1 hr 43 min

About MIT Comparative Media Studies/Writing

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Featuring a wide assortment of interviews and event archives, the MIT Comparative Media Studies/Writing podcast features the best of our field's critical analysis, collaborative research, and design -- all across a variety of media arts, forms, and practices.

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