Mixed Reality in Culture

Mixed Reality in Culture

By Mariza DimaTechnology
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Mixed Reality in Culture episodes

  • S04 - Ep07 MR and the Future of Transmedia Storytelling/Storyliving

    In this episode I talk with Prof David Bassuk speculating on the future narrative directions in the age of mixed
    reality. Looking at the osmosis between theatre and MR experience design, we talk about how immersive reality is likely to change storytelling across different media further, the potential for new narrative forms, and their challenges for cultural production.


    Links talked about:

    • Regenerative Time Lab
    • Seven Deadly Sins
    • David Bassuk is a Professor of Theater, Transmedia, and Immersive Narrative and Experience Design, including Game Design and location-based technology. He specializes in creatively exploring Spatial Storytelling in live and virtual settings focussing on developing meaningful and engaging interactions between designers and participants using layers of technology within performances and theme parks.



      44 min
    • S04 - Ep06 Curating MR experiences and installations

      In this episode Christiana Kazakou and me talk about the curator's role expansion towards transdisciplinary creative production for Mixed Reality installations/experiences.

      Christiana Kazakou is a trans-disciplinary Researcher, Curator & Producer. She is the Program Engagement Specialist for LEONARDO/ISAST and LASER Talks; a program of international gatherings that fosters interdisciplinary dialogue and opportunities for community building in over 50 cities & 5 continents worldwide. Her current research with i-DAT, funded by the UK Arts & Humanities Research Council, explores transdisciplinary curatorial models and spatial trajectories within the art & science discourse.


      Links mentioned in the episode:

      New Media Curating list

      computer arts society


      Further links:

      Call for curators - https://callforcurators.com

      Ars Electronica Open Calls - https://ars.electronica.art/news/en/opencalls/

      S+T+Arts Open Calls - https://starts.eu/calls/
      Leonardo Opportunities Hub - https://leonardo.info/calls-jobs-and-events

      Residency Opportunities - https://resartis.org

      Art Quest - https://artquest.org.uk/opportunities/?gad_source=1&gclid=CjwKCAjw9IayBhBJEiwAVuc3fgDETpDX0F_NZshOga9Coh6RtwvJrKJynkl6Wi_n_W7BbPJARgBfLBoCJUkQAvD_BwE


      38 min
    • S04 - E05 Co-creating AR experiences with and for indigenous communities

      In this episode I talk to Dr Kai Lukoff about designing AR experiences with and for indigenous communities. We talk about co-creations models, ethics in co-design including the Design Justice principles, research with respect to the community's self-determination rights, and how to handle data management in funding applications for projects where the community takes the lead in research.

      Dr. Kai Lukoff is an Assistant Professor at Santa Clara University in the Department of Computer Science & Engineering, where he directs the Human-Computer Interaction Lab. 
      His work explores how digital interfaces can lead to meaningful or meaningless experiences and support or undermine user sense of agency. He has redesigned features of YouTube, Facebook, and Twitter and tested their effects on digital wellbeing in field experiments.

      44 min
    • S04 - Ep04 Locomotion and rehabilitation in VR

      I talk with Prof Marientina Gotsis about the challenges that VR/MR environments pose to how we understand movement and use our locomotor and vestibular abilities in virtual spaces. Marientina discusses some of her projects on sensory motor rehabilitation and the knowledge gained from them in terms of interaction design in VR.


      Marientina Gotsis is an artist, designer and technologist. She is Professor of Practice at the Interactive Media & Games Division of the School of Cinematic Arts at the University of Southern California. She has a broad background in arts, design, and engineering with a special interest in interactive entertainment applications for health, happiness, and rehabilitation.

      Her work focuses on applications of entertainment at the intersection of behavioural science, medicine and public health, working in diverse topics areas such as obesity, exercise, rehabilitation, HIV, autism, traumatic brain injury, PTSD, vision and early child development.
      https://www.marientinagotsis.com/

      46 min
    • S04 - Ep03 The MR tools development landscape and opportunities for a healthy developer ecosystem

      In this episode I talk with Andreea Ion Cojocaru about the current challenges of the MR tools development landscape and we look at the potential for shaping a healthy business ecosystem for tools developers and tools users.

      The VR tool we talk about in the episode developed by NUMENA, the company that Andreea has co founded:

      https://spaceelevatorvr.com/

      Andreea is a licensed architect and a software developer and the co-founder and CEO of NUMENA, an award-winning German company. Andreea works at the intersection of traditional architecture and immersive technologies to develop projects that require a new approach to cognitive and spatial challenges. She is the recipient of numerous fellowships and is a frequent guest speaker at international events in the creative technologies space, including SXSW, the Architectural Association in London, the UW Reality Lab, Cornell Tech, and several episodes of the Voices of VR, the leading virtual reality podcast.
      Andreea believes that by expanding the possibilities and affordances of spatial experience, we are expanding and redefining identity, subjectivity and modes of collective being. Currently, she uses virtual and augmented reality to explore multimodal approaches to design tools and to storytelling. Selection of her talks: https://andreeaioncojocaru.com

      40 min
    • S04 - Ep02 Designing nurturing/relaxing (social) VR spaces

      How can we design relaxing and nurturing, safe spaces in VR that can be social as well? I talk with Maf’j Alvarez about her recent project to design a VR co-maker space, its design challenges, and the vision for future developments.

      Holonspace: http://www.limbicfish.net/holonspace-with-etienne-le-comte/

      Maf'j Alvarez is a digital media artist and creative technologist based in Brighton, UK. Her work focuses on ecology, cultural and gender diversity in relation to open access to technology. She also works as a user experience designer on large-scale digital transformation projects for government services. She has helped other women learn VR through hack days, mentoring, talks, and collaborations.


      50 min
    • S4 - Ep01 Addressing the gender data gap in medicine through VR

      Season 4 is here and starts with an in depth conversation on the gender data gap in medicine and how VR can address it.

      Mariza in conversation with Camille Baker, an artist-performer/researcher/curator within various art forms and maker of participatory performance and immersive artwork. Camille develops methods to explore expressive non-verbal modes of communication, extended embodiment and presence in real and mixed reality and interactive art contexts, using XR, haptics/ e-textiles, wearable devices and mobile media.  Camille is a Senior Tutor for the Digital Direction Masters Programme at the Royal College of Art and Professor of Interactive and Immersive Arts. 

      Camille's works that are discussed:

      INTER/HER: https://inter-her.art/

      Mammary Mountain: https://mammary-vr.art/

      51 min
    • S3 - Ep03 Applying the transformative power of Magick in MR experience design

      In this episode I talk with Dr Maria Saridaki about our latest work to approach MR experience design through the lenses of ceremonial magick practices. We discuss in depth our exploration in what we can borrow from occult practitioners that will offer new perspectives for MR design and reflect on a framework we recently created that can be read here: https://t.co/rPyyEg60QF  (another full scale academic article will be published in a couple of months): 

      Apart from an excellent colleague and friend, Maria is an academic and cultural manager. She has a PhD in inclusive playful interactions and digital games from University of Athens, a post-doc on myths and Digital Storytelling for women in vulnerable social groups and an Msc in Information Management where she researched friendly interactions in MMORPGs. she currently works on XR and magickal rituals and is currently based in Berlin. You can find her over at https://www.morethangames.gr/ and on Twitter as @StrangeLilleris.

      41 min
    • S3 - Ep02 An artist's approach to MR design and development

      Where do you start with Mixed Reality if you have little or no development experience? How do you engage with the medium critically when you approach it from an artistic perspective? Lucas De Wold (aka Nearly Norman), artist, educator and facilitator exploring and creating immersive realities talks to me about his journey in Mixed Reality. Follow us along for a discussion about support networks, creating and sharing tools, communities and social MR, and a critical engagement with the medium as a catalyst for human connection.

      Lucas Dewulf (Nearly Norman) is the founder of XRT. He is developing his artistic practice creating experiences where human connection is central. Key to his work is using the affordances of digital technologies to explore the physical world and to question our analog nature within virtual space.

      Currently he lives in Ghent, Belgium (which I pronounce completely wrong!).

      45 min

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    * Season 4 out now *