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Combat one. Combat two. Combat three. Combat four. We want no more. But your game is all about the fight so how do we get everyone having fun when fighting is the primary activity of your game? We put other kinds of moments inside of those fights and make the story happen within the combat mechanics.
By Chris Sniezak4.6
3434 ratings
Combat one. Combat two. Combat three. Combat four. We want no more. But your game is all about the fight so how do we get everyone having fun when fighting is the primary activity of your game? We put other kinds of moments inside of those fights and make the story happen within the combat mechanics.

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