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For years we’ve been pondering this idea. The kinds of adventures that exist and their hidden pieces. The elements, the design structures, the interludes, obstacles, and moments of certain types of scenarios. Now we take a crack at the hidden code in the matrix of adventure design. The Framework.
By Chris Sniezak4.6
3434 ratings
For years we’ve been pondering this idea. The kinds of adventures that exist and their hidden pieces. The elements, the design structures, the interludes, obstacles, and moments of certain types of scenarios. Now we take a crack at the hidden code in the matrix of adventure design. The Framework.

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