In this episode of Mobile Development with Fexingo, Lucas and Luna dive into on-device depth estimation — how modern smartphones use AI to understand 3D space without cloud servers. They focus on Apple's LiDAR scanner and Google's Depth API, explaining how these technologies power features like portrait mode, AR measurement apps, and real-time object occlusion. Lucas breaks down the difference between structured light, time-of-flight, and monocular depth estimation, using the example of the IKEA Place app to show how accurate depth data lets you virtually place furniture in your room. They also discuss the challenges of computational cost and battery life, and how developers can balance accuracy with performance using Apple's Metal Performance Shaders and Google's MediaPipe. A concrete takeaway: the latest flagship phones can estimate depth at 30 frames per second using less than 5% of the CPU, thanks to dedicated neural processing units.