Coffee, Code & Shaders: Real-Time Rendering Conversations

Mobile Stochastic Local Lighting and Shadows at HypeHype


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This time we're going to talk about this article by Jarkko Lempiainen, from HypeHype Games, where he details the development of a new stochastic lighting algorithm for the HypeHype user-generated content platform, designed to efficiently implement dynamic local lights and shadows on a wide range of mobile devices; which needed to be scalable and intuitive for non-technical users like kids, avoiding the performance limitations of traditional rendering techniques.


Read full article:

https://www.linkedin.com/pulse/local-lights-hypehype-jarkko-lempiainen-bjzpf/

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Coffee, Code & Shaders: Real-Time Rendering ConversationsBy Jacobo Ríos