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This time we're going to talk about this article by Jarkko Lempiainen, from HypeHype Games, where he details the development of a new stochastic lighting algorithm for the HypeHype user-generated content platform, designed to efficiently implement dynamic local lights and shadows on a wide range of mobile devices; which needed to be scalable and intuitive for non-technical users like kids, avoiding the performance limitations of traditional rendering techniques.
Read full article:
https://www.linkedin.com/pulse/local-lights-hypehype-jarkko-lempiainen-bjzpf/
By Jacobo RíosThis time we're going to talk about this article by Jarkko Lempiainen, from HypeHype Games, where he details the development of a new stochastic lighting algorithm for the HypeHype user-generated content platform, designed to efficiently implement dynamic local lights and shadows on a wide range of mobile devices; which needed to be scalable and intuitive for non-technical users like kids, avoiding the performance limitations of traditional rendering techniques.
Read full article:
https://www.linkedin.com/pulse/local-lights-hypehype-jarkko-lempiainen-bjzpf/