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Today we’re diving into a talk by Tatu Aalto at REAC 2024, where he shares how Remedy has handled geometry rendering over the years—from Alan Wake 1 and Quantum Break, to finally moving it to the GPU in Alan Wake 2.
Watch Full Presentation:
https://youtu.be/l98JgYBQz68?si=lcvhuikL5NAhF0Ug
By Jacobo RíosToday we’re diving into a talk by Tatu Aalto at REAC 2024, where he shares how Remedy has handled geometry rendering over the years—from Alan Wake 1 and Quantum Break, to finally moving it to the GPU in Alan Wake 2.
Watch Full Presentation:
https://youtu.be/l98JgYBQz68?si=lcvhuikL5NAhF0Ug