Coffee, Code & Shaders: Real-Time Rendering Conversations

Modernizing Geometry Rendering in Alan Wak 2


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Today we’re diving into a talk by Tatu Aalto at REAC 2024, where he shares how Remedy has handled geometry rendering over the years—from Alan Wake 1 and Quantum Break, to finally moving it to the GPU in Alan Wake 2.


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https://youtu.be/l98JgYBQz68?si=lcvhuikL5NAhF0Ug

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Coffee, Code & Shaders: Real-Time Rendering ConversationsBy Jacobo Ríos