Moving Pixels Podcast

Moving Pixels Podcast

By PopMattersVideo Games
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Moving Pixels Podcast episodes

  • Moving Pixels Podcast: The End of 'The Walking Dead'

    One of the best (if not the best) game of 2012 wrapped up its final episode late last year. The Moving Pixels podcast crew is on hand to discuss the decisions and consequences of a game that challenges our sensibilities and those things we find most valuable in human life, despite the presence of the walking dead.

     

    Of, course, spoilers abound.

    44 min
  • Moving Pixels Podcast: Winding Down 'The Walking Dead'

    With the final episode of The Walking Dead slated to appear this week, it seemed a good time to discuss the penultimate episode in preparation for that impending release.

     

    Despite all of us ending up in Savannah in episode four, this episode Nick, Jorge, and I discover that each of our versions of the game's protagonist Lee are really in very different places from our own perspectives. A lot of decisions have defined this character and his relationship to the group in very different ways. So, we consider how we each have arrived via different character paths at this near final destination.

     

    Of, course, spoilers abound.

    1 hr 17 min
  • Moving Pixels Podcast: Disarming the Open World with 'Sleeping Dogs'

    In many ways, 2012 seems to be shaping up as the year of the little game. While the holiday glut from the big publishers has yet to be seen, those games that build massive worlds to play around in have largely been absent from the shelves this year.

     

    We decided this week to take a look at one of the few games of the summer that attempted to fill the open world void, United Front Games's Sleeping Dogs.

     

    Offering a potentially unique urban sandbox for play through its Hong Kong setting, Sleeping Dogs still largely adheres to the formula established for open worlds by Western gamemakers. However, this week we explore how the game reconsiders how open world combat might play out in a culture with more limited access to guns and question whether or not this is enough to set Sleeping Dogs up as a sufficiently unique experience by comparison to its forerunners.

    51 min
  • Moving Pixels Podcast: Attack of the Game Clones

    When is a game a clone and when is it simply an example of a genre? In some sense, this is the question that begins our discussion of that ubiquitous example of the medium: the game clone.

     

    From Torchlight to Saints Row and beyond, some games seem like a deliberate aping of intellectual properties that have gone before. What makes a clone a clone? And why do we sometimes really feel a kinship to clones despite their cloying adherence to a formula created by someone else?

    54 min
  • Moving Pixels Podcast: X-ploring 'X-Com'

    Almost 10 years after its release, gamers are still talking about X-Com. This week, so are we.

     

    The formula is simple, a turn-based strategy game mixed with an economic simulation. And yet, is there any other game that is quite like X-Com?

     

    That is the question that we begin our discussion with.

    44 min
  • Moving Pixels Podcast: Why do We Love Shooters

    Wolfenstein and Doom made them essential, but the shooter has been with us almost since the advent of the video game. Space Invaders, Contra, light gun games, the variations on how we can murder pixels on a screen seems nearly limitless.

     

    Thia week the Moving Pixels podcast focuses on our obsession with this form of the video game and asks why we love this particular virtual activity so very dearly.

    1 hr

About Moving Pixels Podcast

From the publisher's feed

Sponsored by PopMatters.com, this podcast analyzes video games and their relevance to culture.