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As is our habit on the podcast, we occasionally like to sample what is going on in the free-to-play gaming.
This week we discuss three games available on Steam, A Date in the Park, Mandagon, and The Lion's Songs as examples of lowbrow, middle brow, and high brow offerings within the free-to-play market.
Fans of Kentucky Route Zero have waited two years for the penultimate chapter in the episodic game series.
This week we discuss the slow winding journey of The Mucky Mammoth down the Echo River, the slow dissolve of the game's former protagonist, and speculate on where this journey to 5 Dogwood Drive will end.
While the mania has begun to ebb in the remaining days of summer, Pokemon Go was the biggest gaming event of the last two months, both a cultural and cross cultural phenomenon.
While our own experiences of the game are localized, this week we discuss our own experiences with Pokemon Go and how they may reflect on the larger phenomenon surrounding its release.
Inside is Playdead's follow up to the now cult classic Limbo.
The game is haunting, both in its beauty and in its presentation of body horror, exploring collectivism and control through its weird world and silent protagonist. This week we attempt to get under the hood and toy around with what lurks beneath its often inscrutable surface.
Jotun arrived quietly last year, but the game is all about going big, reveling as it does in grandiosity and big, big boss fights.
This week we discuss Jotun's presentation of Norse mythology through scale and grandeur.
This week the Moving Pixels podcast returns to search for treasure with the rogue with a heart of gold, Nathan Drake.
This week we discuss the minimalistic combat of One Finger Death Punch. We discuss the game, but our conversation also strays into a discussion of the design philosophy of Silver Dollar Games, punk game design, and video games that troll their players.
SUPERHOT isn't the first reconsideration of the first person shooter, but its slow motion violence and methodical approach to murder certainly has made an impression.
Too often video game critics find themselves responding to cinematic versions of video game properties, from Super Mario Bros. to Tomb Raider. Hardcore Henry, however, gives us a chance to consider not how well a video game translates to film, but how well a video game experience and a video game point of view translates to film.
This week we delve into the smartly written, character-driven story of Oxenfree, an early 2016 adventure game release. From high school drama to ghostly hauntings, we peel back the layers of this simple, but elegantly designed indie release.
From the publisher's feed