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Multiple animation Vertex Animation Texture in Godot. Used for crowd system which MultiMesh was used to populate the scene where each instance can be assigned an animation from the texture. Animation accessed by supplying startFrame and endFrame of desired animation through MultiMesh.
OpenVAT was used to bake animations into texture in Blender: https://openvat.org
Learn more from development log's thread:
Base Human Model (Low Poly) by Clint Bellanger licensed CC-BY 3.0 ( https://creativecommons.org/licenses/by/3.0/ ): https://opengameart.org/content/base-human-models-low-poly
By Multiple animation Vertex Animation Texture in Godot. Used for crowd system which MultiMesh was used to populate the scene where each instance can be assigned an animation from the texture. Animation accessed by supplying startFrame and endFrame of desired animation through MultiMesh.
OpenVAT was used to bake animations into texture in Blender: https://openvat.org
Learn more from development log's thread:
Base Human Model (Low Poly) by Clint Bellanger licensed CC-BY 3.0 ( https://creativecommons.org/licenses/by/3.0/ ): https://opengameart.org/content/base-human-models-low-poly