Miskatonic University Podcast

MUP 103 – Smart Tip: Keep Hands Out of Machinery


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This week, Keepers Dan, Jon and Chad INTerrogate and INTerpret our INTuitions about a certain INTeresting characteristic. Plus, like a wrecking ball through a tenement wall, we’re also continuing our look at lesser used skills and what they can bring to the game. This episode was recorded on June 13th, 2016.
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The Campus Crier is brought to you by our sponsor: Golden Goblin Press!



* Check out this trailer for Cyanide’s official Call of Cthulhu video game!
* Anouncing the successful end to the Kickstarter for Age of Cthulhu 9: The Lost Expedition – Funded at more than $15,000, which means lots of stretch goals were met.

(Incidentally, Jon mentions a doppelganger plot in one of his scenarios that makes us ponder the timey-wimey mysteries of Jimmy Fallon and Nicholas Cage.)
Feedback
Jason King in Milwaukee sends an uplifting note about MU’s role in bringing him back to the gaming table. Messages like this give us feels.
Topics 
Character Creation: Intelligence
This week, we’re covering the Intelligence characteristic – what it means, its various roles in the game and what happens when you fail an INT check. 
Forgotten Skills: Operate Heavy Machinery
Moving ahead with our series on lesser-used skills in Call of Cthulhu, we talk about the infamous Operate Heavy Machinery skill. Is it too broad? Does it come up in the game?
And a call to listeners: do you have any horrific industrial accident stories to share? Let’s add to the folklore of pain and dismemberment, shall we?
Along the way, we mention this 1982 article from Sandy Peterson that mentions the Operate Heavy Machinery skill and how it shows a bias toward academic-minded players in Call of Cthulhu. (The rest of the article is a great read, too.)
 
Discuss on the Campus Forums.
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