WebSockets and Server-Sent Events both enable real-time communication, but they serve fundamentally different purposes. This episode breaks down the core distinction: WebSockets are full-duplex (two-way), while SSE is half-duplex (server-to-client only). We explore the handshake differences, protocol overhead, browser support, and practical deployment considerations. Learn why SSE is often the simpler choice for notification feeds and dashboards, when WebSockets are mandatory for multiplayer games and collaborative editors, and how HTTP chunked transfer encoding fits into the picture. We also cover authentication limitations, reconnection logic, scaling considerations, and the emerging WebTransport alternative.
Episode #466061 — open it directly at myweirdprompts.com/466061