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Well, if you believe such things, there's a beast does the bidding of Davy Jones. A fearsome creature with giant tentacles that'll suction your face clean off, and drag an entire ship down to the crushing darkness... The Kraken.
Ambushed in the crew quarters, the boys must escape the complex and rendezvous with Mack and Derek.
Since the last one went so well, it's time for another heist! At the behest of thinly made promises by Captain Mack Swellow, the boys attempt to recover his journal from the clutches of the Aqua Crew.
What’s shaken the beedrill’s nest? Chuck and Felix set out to get to the bottom of it.
Welcome, mateys, to The Misty Islands! An idyllic group of tropical islands sounds like a dream destination for our heroes to begin their treasure hunt, but something sinister is bubbling in the shadow of the volcano…
Chuck’s done his bit, now Felix has to do his. Did Chuck make the right call setting the sailors free? Can Felix and Jenny sneak through to find the keys? Can the boys reconvene and escape unscathed? Find out in this thrilling conclusion to the Alaria Port heist!
The heist continues. Chuck’s mission is to lower the wharf gate so the boats can get out. Let’s see if Chuck can get this done with minimal damage to public property…
Alaria Port is still under lockdown with no sign of restrictions easing. The plan is simple: get in, lower the wharf gate, and sail off into the sunset. Easy, right?
Chuck and Felix battle their way through the castle in the conclusion to the battle of Kūsō City. Will they fall to Team Nightmare's fickle deeds?
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