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The PlayStation 5 has launched & many are excited for Sony's latest hardware. With an innovative new controller & a strong launch lineup of first-party releases, the PlayStation 5 has a fresh feeling to it; but are the games serving as distractions to other issues? While an impressive piece of hardware, certain areas of the PS5 feel incomplete. Are these concerns just a firmware update away from being rectified? We discuss.
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The dawning of a new console generation is upon us, with Microsoft serving as the creator. However, something is amiss with this console genesis, at least on Microsoft and the Xbox Series X & Xbox Series S side of things. When compared to previous next-gen introductions, the new line of Xbox hardware has a noticeable problem: software. Is this a reason for pause? Should you question your purchase? We discuss.
With the Xbox Series X and Series S now in the hands of consumers, what is next for Microsoft? We discuss how Microsoft needs to build momentum leading into 2021 and how they can excite the Xbox base and prospective buyers with software announces, new acquisitions, and more.
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The Nintendo Switch hardware is expecting a new arrival in 2021 with the release a revision of the hybrid model, but could Nintendo release another formfactor? Some industry analysts think Nintendo should drop the hybrid and favor the Lite; but we think Nintendo should add another form: home console.
With Cloud Versions of select software now available on Switch in all regions, what could the arrival mean for the Switch Pro revision? Will we see Switch get Cloud Versions, while Pro gets native ports? We discuss.
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Nintendo have enjoyed strong sales in 2020; but this is the calm before the storm that awaits in 2021. With a hardware revision poised for release & hotly anticipated sequels set for launch, the Nintendo Switch is in the perfect position to deliver a year that rivals 2017 in terms of first-party output. Factor in third-party support & 2021 could be one of the strongest years in Nintendo history. It's an exciting time to be a Nintendo fan and 2021 has all the makings to be the year that many have been waiting for.
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The subject matter of crunch in gaming has been an ongoing topic of conversation throughout 2020 & it has once again surfaced due to mandated crunch at CD Projekt Red in regards to the development of Cyberpunk 2077. However, the crunch culture isn't exclusive to CDPR. In fact, it permeates through the entire industry. We talk with a developer about their own personal experience with crunch, what causes it, & how it can be changed.
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Sony have officially detailed their backwards compatibility solution for the PlayStation 5 and it is more promising than expected. Touting support of over 4,000 games on launch day, the PlayStation 5 backwards compatibility plan is similar to what Microsoft has crafted for Xbox Series X; but one company still holds an advantage.
How does the PlayStation 5 compare to the Xbox Series X in this regard? We discuss.
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Microsoft has been transparent & open about many of their initiatives with the Xbox Series X and Series S -- including their backwards compatibility solution. With media getting their hands-on the Xbox Series X, we now know how the platform will handle backwards compatibility & enhance our old games. Does this feature provide the Series X with a system selling advantage over the PS5? We discuss.
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The Nintendo Switch "Pro" is back in the news due to three occurrences over the last week: a retail listing, a Nintendo of America job posting, and a Twitter rumor. Do any of them provide substantial information? Or are all three just random events that provide little to no new insight about Nintendo's 2021 Switch revision?
Furthermore, Sony's marketing is once again confusing people; however, this time due to a curious decision with an upcoming PlayStation 5 launch release -- Marvel's Spider-Man. Is this a sign of things to come? Or is this a one time instance? We discuss.
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Microsoft have made an industry changing move by purchasing Bethesda and strengthening their first-party studio development team. Microsoft now owns iconic IP, of which include: Doom, The Elder Scrolls, Wolfenstein, Fallout, Starfield, and The Evil Within.
Initially, Microsoft will retain contractual agreements, like those on Ghostwhire Tokyo and Deathloop being PS5 timed-exclusives; but how will Microsoft approach future releases? Will the company keep Elder Scrolls exclusive to Xbox, PC, GamePass and xCloud? Or will they bring the franchise to PlayStation 5 and Nintendo platforms? We discuss this and more.
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Nintendo held a Nintendo Direct Mini Partner Showcase & announced brand new games for the Switch platform -- including Monster Hunter Rise. We share our thoughts on the show & discuss Nintendo's recent statements about using "cutting edge" technology for future Nintendo hardware.
Furthermore, we examine the emulator used in Super Mario 3D All-Stars & how it could be applied to other Nintendo 64 and GameCube games for HD eShop releases. Could we see Nintendo use this emulator further to provide Switch owners access to a greater range of legacy software beyond the Nintendo Switch Online service? We discuss.
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From the publisher's feed
Home of unscripted, raw, and one take honest opinions about the world of video games. Just blunt statements, truth, and harsh reality. With Modern Vintage Gamer (MVG). New episodes every week.

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