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Tensions rise in the Ironclad Foundry, and the party uncovers a mysterious plot for the rare mineral they've come across.
The party journeys back to the Ashen Tankard, but something is a-brew.
The party realizes that when something is too good to be true, it probably is.
The party spends the day out and receives their first (unofficial) quest, but something's wrong.
A patron arrives and grants safe haven, but was it a mistake?
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