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The party meets with Meem, the matron of the goblins in the abandoned village. During their conversation, some painful truths are revealed. After a sorrowful goodbye, they begin their journey south to the mining village of Enterian, where they hope to rectify some wrongs.
In this episode, we discuss the happenings of sessions 1 through 9, and a little bit of 10, of our second campaign, Fate's Split. Many questions are asked and most are answered. And of course, this wouldn't be Matters at Hand if we didn't go off topic a few times. Wanna know more about Chapter 1 of Fate's Split? Peek behind the veil!
As the party continues their journey through the Glacius Spine mountain range, they finally reach the village at the base. But, upon arrival, their welcoming party is a little less than what they expected to find.
While sheltering after their encounter with the herd of young mammoths, the party attempts to acquaint themselves with the mysterious half-orc, Gurn. But before they could get in a proper introduction they were already saying "goodbye".
The members of the party converse among each other over whether or not Northum can be trusted. But before a true consensus can be reached, they are faced with the reality of the world. It would seem the Trials served their purpose.
A drink here, a dragon there. In this one-shot, we break a cardinal recording rule: no alcohol allowed. Maybe there's a bar fight, maybe someone loses their lunch. It's anyone's guess what can happen in this kind of game.
Trust is a big question. Can you trust what you see? Can you trust what you hear? Can you trust those around you? Big questions for a fledgling group of adventurers. The Trial of the Jungle awaits.
In this unique and chaotic one-shot, a group of young wizarding students set out to find their missing friend, Waldonius. However, they find themselves unprepared to deal with the ever-changing nature of the crypts below the schoolgrounds.
Face to face with a menacing and towering winter wolf, the party makes an interesting gamble to help them find the key to escaping the frigid forest. As they soon learn, not all gambles pay off. As they say, "out of the frying pan..."
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