S2E24 - Ten Minutes in Space
No one can be allowed to remember this job, not even the ship itself; and Ioanna's apparent regular solution 'NeverMind' isn't going to plug all their aliabis. Retro quickly works out that in order for this mission to succeed, he's got to jump into space, so they can make a phone call and meet up with the crew mid reentry before they crash down from orbit. Retro only has 10 minutes to live.
Programming note: Next week the main show takes a break for the SideQuest with Vivi to enter the main feed. We'll be back with the all crew, in a few weeks. Will they remember the tethers?
How much luck can you burn on one task?
Will Retro live through this perilous space adventure?
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