Coffee, Code & Shaders: Real-Time Rendering Conversations

Non-Photorealistic Lighting at Telltale Games


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Today we’re diving into a talk by Indy Ray from Telltale Games about how they handle rendering in their games—especially in The Wolf Among Us 2, where they customized Unreal Engine 4’s pipeline to keep that unique comic book look.


Watch Full Presentation:

https://youtu.be/VoUJB5Cf31A?si=CRwug_UWcy42Hsp0

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Coffee, Code & Shaders: Real-Time Rendering ConversationsBy Jacobo Ríos