Michael and Duane kick off this week’s show by unpacking Rockstar’s record-shattering GTA 6 trailer—from the jaw-dropping lighting engine to the surprisingly subtle (yet headline-grabbing) booty physics.
That sparks a broader dive into the long, bumpy history of “jiggle physics,” from Dead or Alive: Beach Volleyball to modern Pixar-level character animation, and why believable body movement no longer has to feel gratuitous.
Next up, the guys weigh Ubisoft’s newly revealed Assassin’s Creed Shadows roadmap, celebrate the cozy diorama builder Tiny Glade, and debate whether looming console tariffs and special-edition pricing are about to make $80 the new normal for AAA games. (Spoiler: GTA could probably charge $119.99 and still smash sales records.)
In listener-comment corner, we respond to hot takes on Oblivion’s lock-picking, Ghost Recon Wildlands’ Bethesda vibes, and cultural concerns around AC Shadows’ Japanese setting. Plus: Fallout 4’s Nuka-World nostalgia, the eternal Skyrim re-rebuy question, and why beer foam and ragdoll physics both deserve more love.
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