We review the comments for the counting base system: even though it was our longest episode yet, there is a lot that we still missed! It leaves us little time to talk about Masaaki Yuasa’s “Eizouken ni wa Te wo Dasu na!” and how it influenced the making of this podcast!
For the main topic, when we talked about No Man Sky a few months ago, we decided to dive deeper into why we don’t see more MMORPGs lately. We explore a wide range of reasons, from game design to supporting technology, passing obviously by the economic aspect (did free to play and loot boxes really kill subscriptions?), but also the societal and psychological aspects (after all, the internet, the world and people have changed a lot since WoW first came out).
Shownotes:
Our No Man Sky episode:
https://www.reddit.com/r/NotDailyPodcast/comments/ewdon1/ndp_11_no_man_sky_and_is_material_design_the_end/
Interesting stuff we didn’t tackle in the episode: what numbers do you pick within your base:
https://en.wikipedia.org/wiki/Balanced_ternary
Eizouken anime:
https://myanimelist.net/anime/39792/Eizouken_ni_wa_Te_wo_Dasu_na
Amazing piece about how game designed changed from giving the illusion of a world to convenience:
https://www.youtube.com/watch?v=0RxQRswLAmI
Story telling in Fortnite:
https://www.theverge.com/2019/10/14/20913541/fortnite-game-shutdown-black-hole-event-storytelling
Old Jesse Schell keynote about persistent worlds:
https://vimeo.com/18407613
Cute video from Nerd Slayer about economics of MMORPG production:
https://www.youtube.com/watch?v=xLBMSoBdIzY
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