The beta version of V-Ray 3.0 for Maya has been met with enthusiastic reviews and feedback by CG artists worldwide. Based on the upgraded 3.0 core, it features a new Progressive Rendering Engine, support for several open source technologies, and up to 5x faster ray tracing and rendering performance. Master Trainer Simeon Balabanov will provide an in-depth look at the newest features and improvements - V-Ray 3.0’s powerful new path-tracing engine (Progressive Image Sampler), the faster hair rendering, improved Ray-Traced Subsurface Scattering (SSS), and the new VRaySkinMtl with built-in SSS and layered reflections. Learn more about V-Ray 3.0’s added support for common open source formats like OpenSuddiv, Alembic 1.5, Deep Images and OpenEXR 2.0, OpenColorIO, and the expected introduction of programmable shaders with Open Shading Language [OSL].