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<img width="498" height="334" data-tf-not-load src="https://dayintechhistory.com/wp-content/uploads/2012/11/28_1_full1.jpg" class="attachment-full size-full wp-post-image" alt="3Dfx logo" decoding="async" srcset="https://dayintechhistory.com/wp-content/uploads/2012/11/28_1_full1.jpg 498w, https://dayintechhistory.com/wp-content/uploads/2012/11/28_1_full1-300x201.jpg 300w" sizes="(max-width: 498px) 100vw, 498px" />
1995 – 3DFX releases the much anticipated Voodoo 3D acceleerator. QuakeGL becomes the first game using the Voodoo 3D. Hi-resolution rendering was it’s advantage. 3Dfx would continue to make the VooDoo until NVidia acquires the rights. 3Dfx would ultimately file for bankruptcy in 2002.
By Jeffrey Powers4.6
55 ratings
<img width="498" height="334" data-tf-not-load src="https://dayintechhistory.com/wp-content/uploads/2012/11/28_1_full1.jpg" class="attachment-full size-full wp-post-image" alt="3Dfx logo" decoding="async" srcset="https://dayintechhistory.com/wp-content/uploads/2012/11/28_1_full1.jpg 498w, https://dayintechhistory.com/wp-content/uploads/2012/11/28_1_full1-300x201.jpg 300w" sizes="(max-width: 498px) 100vw, 498px" />
1995 – 3DFX releases the much anticipated Voodoo 3D acceleerator. QuakeGL becomes the first game using the Voodoo 3D. Hi-resolution rendering was it’s advantage. 3Dfx would continue to make the VooDoo until NVidia acquires the rights. 3Dfx would ultimately file for bankruptcy in 2002.

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