https://3speak.tv/watch?v=oblivioncubed/jidbkqto
Good day folks!
We're back with another beginner-friendly gameplay and tutorial video for you. Yesterday, we Embarked with our small clan of dwarves and did some initial setup:
Creating a Pen/Pasture for our grazing animalsDug out a General Storage area to stack the stuff we brought and the stuff we will be creatingDug out a space below our Storage area to house some workshops that will make use of the close proximity to our raw goodsSet up a Meeting Area so our Dwarves could socialize somewhere out of the wind and the rainSet up some gathering zones to collect fruit as we reach SummerIn today's episode, we're going to deal with two more problems that I like to get handled really early in my Fortress plays:
We need beds, so our dwarves aren't getting unhappy by sleeping on the groundWe need to start crafting some boozeWe need a farm plot underground to plant some brewable mushroomsWe need to set up a few crutial workshopsAnd, finally, we need to make some mugs, and transform our Meeting Area into a dedicated Citizens-Only TavernNow, I realize I said "we need to deal with two problems" and then listed five things, but in actuality Bedrooms and Booze are the top-level problems we're solving, and to do that, we need a bit of additional infrastructure. So, while it looks silly all typed out in a list, it is correctly only dealing with two problems.
By handling these issues, we'll keep our dwarves relatively content, which will make our ability to thrive a little easier. Moody dwarves can cause problems, so solving those needs early is necessary for our future growth.