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I sat down with Obsidian studio leadership to talk about Grounded 2 and the major changes driving the sequel including why they chose to make a full follow-up, how Unreal Engine 5 reshaped development, and why keeping a small, agile team was key to their success. We also go deep on buggies (yes, again), improvements to AI and combat, and the studio’s philosophy around retaining talent and preserving games.
By Destin Legarie5
33 ratings
I sat down with Obsidian studio leadership to talk about Grounded 2 and the major changes driving the sequel including why they chose to make a full follow-up, how Unreal Engine 5 reshaped development, and why keeping a small, agile team was key to their success. We also go deep on buggies (yes, again), improvements to AI and combat, and the studio’s philosophy around retaining talent and preserving games.

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