
Sign up to save your podcasts
Or


This week the party heads home in to find Mi, and get her to do their bidding by coming back with them to Kyvar's end and help jumpstart their economy. The players end up asking Mi for... well a lot of things.
The party is back and desperate to make some friends so that they can escape being "poor" and continue to grow and improve their hometown.
Welcome back! The party makes their way to the adventurer's guild, ready to set out and explore the world after having zero drama or trouble with the aftermath of the demonic painting incident.
Welcome back to another episode where the party puts themselves into someone else's business! This session the party continues to make their way north as they attempt to get a better understanding of what's going on in the country, and assess the possible threats.
Tasked by Granny Lulu with building some fame for their village, will the party wow the people of Sunny Dale with their skills, or leave them perplexed about what may be in the water down in Farethorne?
The party decides it would be in their best interest to clear out what remains of the plague in New Vyr before they begin exploring further in their country, at the request of Granny Lulu.
Will the party become heroes of the nation? Or will they end up being outdone once more by the plague?
The party celebrates their victory and new powers, while also beginning to worry about their next action. The plagued town of New Vyr still threatens their livelihood, but perhaps it will miss them completely and now that the Twilight Woods have been cleared, maybe they could find a way around the city.
The party needs to decide what kind of heroes journey this story is going to be.
The party returns to Farethorne in the hopes of finding some clue to a cure, or possible origin of it all. Tensions rise and leads to consequences that the party will likely be paying for down the road, not just in the immediate future.
Will the party be able to solve the plague and save their friends Ash and Orivane? Or will we get to hold another funeral?
The party finds themselves making more questionable choices and enter a plague town~! Will they survive the encounter or will they spend next session digger more graves?! Don't be shy, listen and find out!
Welcome back to another episode! Our players continue their journey now through the world of Moruvane, struggling to survive bandit attacks afflicting their kingdom Varradess.
The party leaves Farethorne, their now 90% more smokey hometown to get supplies from and check on the other neighboring villages. It seems even their remote little village can no longer afford to keep to their own.
What will they discover waiting for them when they brave past the only home most of them have ever known?
We're finally back! Join the party on a whole knew adventure and for the 1st time ever, all 6 players together for the same campaign ride!
A small village, a beautiful food forest, and the first spark that causes our heroes to rise.
From the publisher's feed