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In this episode, Surma talks about web apps that (partly) abandon the DOM and use canvas instead, to take rendering matters into their own hands. Figma is one popular app that uses this approach, while Flutter is an entire app platform that went with this technique to provide portability. Jake and Surma discuss the tradeoffs of building apps this way.
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In this episode, Jake chats about the latest EU ruling that requires Apple to allow other browser engines on iOS, and how Apple is reacting to it.
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In this episode, Surma shares what he learned while getting started with the Bevy Game engine, Entity Component Systems and why they might be useful for the Web. Jake rounds up the newest JavaScript language features that landed in TC39's Stage 3.
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In this episode, Jake investigates whether the existence of build tools is a symptom of the web being underpowered, or if they are part of the solution to make the web better. Surma shares his experience of learning about Bazel and how it can be used to build web projects.
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In this episode, Surma talks about the "GPU" in "WebGPU" and how this new web standard makes programming for the GPU more accessible. Jake talks about how different browsers approach standards and their perceived ideologies around what they prioritize.
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(This is an episode from our previous podcast HTTP 203, originally published on June 29th, 2022)
In this episode:
- Surma changed jobs.
- The Shopify interview process.
- Pair programming vs pair problem solving.
- Surma's also doing bits of work for Deno.
- The complexities of testing image codecs.
- Jake forgot to tell Ada how HTTP 203 filming ends, so it almost never did.
- Keeping animations fast but simple for page transitions.
Transcript: https://goo.gle/3ns4TTK
From the publisher's feed