On this week’s OK Beast Podcast, the crew shares their Super Mario Maker 2 impressions, discusses the newly released Bittboy PocketGo handheld, and dives into their favorite games of the decade, year by year.
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What’s Up:
Super Mario Maker 2, League of Legends, Bittboy PocketGo handheld, Final Fantasy 14
Listener Questions (Tweet Us or Email [email protected]):
We asked listeners to email us with their favorite games of the decade. Here are their responses:
Chase Williams: Inside as a perfect expression of the word artwork, conveying meaning while defying interpretation, expressing a particular truth about the evils capable in humans without words but through play, and highlighting the sense making capacity of the brain.
Ben Bellevue: Journey. It tells a story in a way that not only perfectly translates its mechanics to its theme, but comes together to tell a powerful and moving story in a way that couldn’t be done in another medium. It isn’t a game with a story, but a game that is a story.
Quin Hoffman: Dishonored 2. It takes the foundation built upon by the original, and makes something truly fantastic and tells a grand story with rich levels. It gives you a toolbox, and lets you experiment with everything. It is the perfect Immersive Sim.
Caitlin: Battle Chef Brigade because it’s fun, charming and perfect in almost every way
Andrew Cogswell: Slime Rancher for the exact same reasons Caitlin said for Battle Chef Brigade.
Alex O’Neill: Breath of the Wild. If you think about all of the experimentation with open world games over the last decade, in particular between 08 & ‘15, BotW is, in my eyes, the result of all thy work, and an experimentation into open world that gets so much right immediately.
Nato Johnston: divinity original sin 2 until Baldurs gate 3 comes out
Cameron Abbott: Tetris Effect. It transcends video games & is an expression and triumphant declaration of video games as an art form. It brings immersive experiences both equally in & outside of VR. It perfects the perfect game, & inspires and evokes emotional responses beyond any other medium.
Dylan: Breath of the Wild is uncontested when it comes to player freedom, creativity, and thoughtfulness in an open-world setting. It’s the gold standard for open-world games.
Chris Nelson: God of War (2018). It combines stunning visuals, a versatile soundtrack with intense highs and chilling lows, a tight cast of fascinating characters with stellar performances, a superb & rewarding combat system, and the incredible one-shot aspect should be applauded to this day.
Noah Friscopp: The Witcher 3. It has the unfair advantage of being the conclusion to both a long running novel series and a trilogy of games that completely captures the fantasy of it’s character, enraptured you in it’s world, and sends off the characters in nearly the best way possible.
Neil Rivera: The Witcher 3 was a coming out party for CDPR and was a massive step forward for open world quest design. Looking at the hype for Cyberpunk, I don’t think it’s nearly as high without The Witcher 3 being as incr...