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As the expedition prepares to leave Ashford for the haunted ruins of Westwatch, troubling questions linger over the dangers already encountered. Within the Order of the Pale Flame, secrets run deeper than the companions imagined, and the line between ally and enemy grows increasingly uncertain. Even the promise of answers brings new reasons for suspicion. With the Far Horizon waiting to carry them west, the companions must decide whom to trust and what they are willing to risk. Yet in a city struggling beneath the weight of its own troubles, danger is not the only thing that can test a person's convictions.
Wiki: https://wiki.olympusrpg.org
Blog: https://blog.olympusrpg.org
Discord: https://discord.gg/8dXSZkg
Facebook: https://facebook.com/@OlympusRPGGroup
Music: https://open.spotify.com/artist/68mBcSsj62h1Ek9q1oFJqQ
At the secluded Vethran Estate, steel clashes and blood stains the earth as the adventurers fight for their lives against determined mercenaries. With one of their own gravely wounded, survival is far from certain. Yet beyond the violence, unanswered questions linger within the old manor. Why is this abandoned estate so fiercely guarded, and what might its absent master be hiding? As the shadows lengthen over Ashford, the road to Westwatch grows ever more uncertain, and the pursuit of answers may prove as dangerous as the enemies standing in their way.
Wiki: https://wiki.olympusrpg.org
Blog: https://blog.olympusrpg.org
Discord: https://discord.gg/8dXSZkg
Facebook: https://facebook.com/@OlympusRPGGroup
Music: https://open.spotify.com/artist/68mBcSsj62h1Ek9q1oFJqQ
Rain delays the Far Horizon’s departure from Ashford, leaving the companions time to pursue a troubling lead. North of the city, Lord Carrow Vethran’s neglected estate stands seemingly abandoned, yet recent tracks and a fleeting figure at an upper window suggest otherwise. Beside the windswept sea cliffs, a forgotten chapel of the Pale Flame offers a silent reminder of the estate’s former life. But what draws visitors to this forsaken place, and what dangers might await those who seek to uncover its secrets?
Wiki: https://wiki.olympusrpg.org
Blog: https://blog.olympusrpg.org
Discord: https://discord.gg/8dXSZkg
Facebook: https://facebook.com/@OlympusRPGGroup
Music: https://open.spotify.com/artist/68mBcSsj62h1Ek9q1oFJqQ
Storm clouds gather over Ashford as the companions of the Pale Flame seek passage aboard the Far Horizon for their perilous voyage to Westwatch. With coin in short supply, uneasy alliances to forge, and troubling questions about the Order’s mission still unanswered, every decision carries weight. Yet the dangers of the western seas are not their only concern. Unwanted eyes follow their movements, and the name of Lord Carrow Vethran continues to cast a long shadow. How far must the companions go to uncover the truth, and what might be waiting for them when they do?
Wiki: https://wiki.olympusrpg.org
Blog: https://blog.olympusrpg.org
Discord: https://discord.gg/8dXSZkg
Facebook: https://facebook.com/@OlympusRPGGroup
Music: https://open.spotify.com/artist/68mBcSsj62h1Ek9q1oFJqQ
Ashford is a city bracing for danger, where warning bells carry across the harbour and red sails haunt the distant sea. As the companions seek passage west toward abandoned Westwatch, uneasy eyes follow their movements and strangers take a troubling interest in the Pale Flame’s mission. Meanwhile, old acquaintances resurface, forbidden knowledge waits behind guarded shelves, and Sister Maren’s continued secrecy begins to weigh heavily on those risking their lives beside her. The road to Westwatch is drawing closer, but what else is waiting for them there?
Wiki: https://wiki.olympusrpg.org
Blog: https://blog.olympusrpg.org
Discord: https://discord.gg/8dXSZkg
Facebook: https://facebook.com/@OlympusRPGGroup
Music: https://open.spotify.com/artist/68mBcSsj62h1Ek9q1oFJqQ
Ashford offers shelter at last, but little peace. Beyond its walls, refugees crowd the roads while militia drill, barricades stand ready, and rumours from the western coast grow darker with every telling. The Pale Flame provides food, beds, and a brief chance to recover, yet the city’s strained calm hides countless troubles among its streets and camps. With Westwatch still waiting beyond the horizon, the question remains: what will the travellers find in Ashford before the road calls them onward again?
Wiki: https://wiki.olympusrpg.org
Blog: https://blog.olympusrpg.org
Discord: https://discord.gg/8dXSZkg
Facebook: https://facebook.com/@OlympusRPGGroup
Music: https://open.spotify.com/artist/68mBcSsj62h1Ek9q1oFJqQ
Beyond the river, the westward road grows harsher. Food dwindles, rain closes in, abandoned farms line the way, and illness threatens to halt the journey before Ashford is even in sight. At a lonely shrine to Solverath, the prayers of strangers speak of raids, missing loved ones, and a Western Marches buckling under fear. And when the party meets troubled souls upon the road, survival will not be the only burden they carry - mercy, duty, and truth may prove heavier still.
Wiki: https://wiki.olympusrpg.org
Blog: https://blog.olympusrpg.org
Discord: https://discord.gg/8dXSZkg
Facebook: https://facebook.com/@OlympusRPGGroup
Music: https://open.spotify.com/artist/68mBcSsj62h1Ek9q1oFJqQ
The road to Ashford grows harder with every mile. With supplies thinning and the Western Marches under mounting strain, the travellers find their path blocked by a swollen river, an unsafe bridge, and an unexpected camp of Red Pikes waiting at the ford. What begins as another obstacle on an exhausting journey soon offers music, rivalry, drink, and uneasy companionship beneath the open sky. But the river is running high, Ashford still lies ahead, and even a night among friendly strangers can carry its own dangers.
Wiki: https://wiki.olympusrpg.org
Blog: https://blog.olympusrpg.org
Discord: https://discord.gg/8dXSZkg
Facebook: https://facebook.com/@OlympusRPGGroup
Music: https://open.spotify.com/artist/68mBcSsj62h1Ek9q1oFJqQ
The road to Ashford slows beneath the weight of sickness, hunger, and a stranded family with nowhere safe to turn. As the company lends what aid it can, the fading light brings dangers of its own, while troubling rumours drift east from an overcrowded and increasingly militarised Ashford. For a few hours, firelight, stories, and shared food offer comfort on the open plains—but the night has not finished with them yet, and some things refuse to remain quietly at rest.
Wiki: https://wiki.olympusrpg.org
Blog: https://blog.olympusrpg.org
Discord: https://discord.gg/8dXSZkg
Facebook: https://facebook.com/@OlympusRPGGroup
Music: https://open.spotify.com/artist/68mBcSsj62h1Ek9q1oFJqQ
Stillwater lies behind them, Ashford still days ahead, and the Western Marches are proving unwilling to let the road pass quietly. With supplies dwindling, violent trouble close at their heels, and harsh weather closing in, every delay carries a cost. Yet beside a lonely shrine to Thren, desperate travellers face troubles of their own - and the party must decide what the obligations of mercy are worth when the road ahead is already demanding everything they have.
Wiki: https://wiki.olympusrpg.org
Blog: https://blog.olympusrpg.org
Discord: https://discord.gg/8dXSZkg
Facebook: https://facebook.com/@OlympusRPGGroup
Music: https://open.spotify.com/artist/68mBcSsj62h1Ek9q1oFJqQ
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