Giving the ordinary some attention can help establish a believable world, and create the basis for exciting changes.
[Holidays and Anniversaries (episode 8)](https://dwarves.podiant.co/e/holidays-anniversaries-and-celebrations-episode-8-35cb85c9839280/)
[Your Next Character Should be an Accountant (episode 74)](https://dwarves.podiant.co/e/your-next-character-should-be-an-accountant-episode-74-37bad526ff17fc/)
[Specials (episode 75)](https://dwarves.podiant.co/e/a-special-episode-episode-75-37c04c3a2b8ed0/)
### Roni Dover (1:20)
> Hello Dwarves,
> First big kudos on the podcast - you're doing an awesome job and it's a delight to tune in weekly.
> I was listening to one of your older episodes on the topic of holidays which I found really interesting. In my experience, holidays as predictable events on the calendar with known rituals and customs can help normalize the campaign world.
> As such, however, they also provide an opportunity to portray changes - political, personal, economic or other - in a more nuanced way.
> Take as an example the hypothetical 'King's day' usually celebrated by feasting and toasting to the king's health - a well known yearly event the characters/players are familiar with. Now if the party arrives at a certain town in time for the celebration the subtleties of how the celebrations are held in that place and time can be a great storytelling vehicle.
> The characters may notice a bitter undertone of sarcasm when the mayor proposes a toast, or take notice of the fact that there is considerably less food being offered around at the tables, the church officials may not attend or just opt not to make their yearly proclamation in support of the king etc etc.
> What I'm trying to get at (I think) is that, even beyond the subject of holidays, establishing the 'normal' or 'ordinary' in the campaign is important and even required in order for the players to understand the significance of happenings that break this norm. There needs to be a balance of sorts in order for the campaign to work. This might make for an interesting discussion in a future episode.
> Anyway - these are just my two cents, thanks again!
### Story Spine (3:05)
[A story in seven steps](http://improvencyclopedia.org/games/Story_Spine.html):
* There once was an X
* Every day they would X
* Till one day, X happens
* As a result X
* As a result X
* As a result X
* And ever since then they X.
The first two parts are all about establishing the baseline.
The third section is about the change (also called the Tilt), something happens that disturbs the peace
### General tips on establishing routine (6:15)
Be consistent.
Things that happen routinely have procedures and infrastructures dedicated to them, establish these early on. (
### Foreshadowing with routines (15:15)
### Show the people's reaction (16:35)
### The routine of the cosmology world (17:40)
### The routine of everyday life
### The routine of individual characters (22:40)
Interaction with family, organisations; prayers, work out.
Daily routines of the party, focusing on the less-stellar parts of everyday adventuring
Have a moment to talk about what went wrong in today’s preparations. Maintaining tools, morale, brooding, combing hair.
One completely normal thing to do tomorrow: buy a new mug, get a haircut.
Make it important mechanically: [Wear & Tear](https://www.patreon.com/posts/29464169)
[Torchbearer](https://www.torchbearerrpg.com/)
### Summary (29:20)
### Taking the Load off (30:30)
Uri - Boss fight! (again). [Curse of the Crimson Throne](https://pathfinderwiki.com/wiki/Curse_of_the_Crimson_Throne).
Eran - Running [Hell’s Rebels](https://pathfinderwiki.com/wiki/Hell%27s_Rebels) for both a group and my wife.
[Feast of Legends](https://www.feastoflegends.com/)
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