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I used to want to be a game journalist, but I gave it up once I left college. Recently, I was contacted by Luis Aguasvivas, a modern-day game journalist who also contributes to the non-profit New York Videogame Critics Circle.
I asked him about his view on the present and future of game journalism, how his personal experiences affect his work, and what he thinks he contributes to the conversation about games.
Luis' Works
"Playing Games While You're Sick" (Final Fantasy VIII Article)
Is It "A Profound Waste of Time" to Like A Video Game Magazine?
Video Game of the Year: Live at LI Retro Gaming Expo!
Luis' Links
Luis' Website
PopMatters
Bluesky
New York Videogame Critics Circle
Website
YouTube
Donate Page
This week is Game of the Year 2024! We give rewards for various categories that highlight the games I played this year. We also have a last-minute emergency news story about Million Arthur and a new podcast scheduled for next year.
This week we talk about the Game Awards announcements and trailers, as well as review One Controller Port output in 2024.
This week we talk Koei Tecmo's reasoning for investing in AAA, Dragon Quest III mod drama, Media Vision shutting down Meggido 72, and Square Enix's use of AI in game development.
Media Vision Shutting Down Megiddo 72
Square Enix AI Usage During SaGa: Emerald Beyond
Square Enix AI Bot Hisui-chan
Noda Game Maker
4Gamer Recommended Booth Strategies
Koei Tecmo Expands from 2500 to 5000 Employees,
Commits to AAA
Koei Tecmo Highest Sales Thanks to Mobile
2023 Game Revenue Newzoo
Dragon Quest III Remake Mod Backlash
Games designed for kids can be enjoyable even for adults, though they often require looking at them with a different mindset than traditional games. In this episode, I talk to Vinnk of the Famicom Dojo podcast about his enjoyment of games for kids, how his kids grew up with games, and the impact they've had on his family life.
Vinnk's Links
Vinnk's Import Game Shop Japan Retro Direct
@FamicomDojo
@FamicomDojoLIVE
This week we talk about a butt-controlled switch game, FFXI on consoles, and how Square-Enix's gamified investment's impact on game design.
KetsuBattler Twitter Account
Toshihiro Nagoshi Talks Game Design
Melon Books's November Discount
4Gamer's Symbiosis Genesis Impressions
I talk about the role of modern booth babes, Xenoblade Chronicles X Definitive Edition, and navigating what's next for me in FFXI or FFXIV.
Inside-Games 2024 Tokyo Game Show Booth Babe Photos
Xenoblade Chronicles X Definition Edition Announced
Animal Crossing Pocket Camp Complete Tweet
Hot Pot Gaming Ray Barnholt
Final Fantasy XI Proof of Concept Video
Sometimes, Japanese games have a certain allure to them that I have trouble quantifying. I've really started to question why I and others hold a game on a pedestal partly because of its country of origin. I also sometimes wonder why it's easy to feel awkward when engaging with Japanese gaming communities and personalities, setting aside the language barrier.
In this episode, I talk to Ray Barnholt about his experience with Japanese games throughout his life, his passion for Boku no Natsuyasumi, and how he achieved his dream interview with the Director of the series.
Ray's Links (rdbaaa.space)
Ray's Boku no Natsuyasumi Magazine Issue
Ray's Natsumon Review
This week I talk about a Final Fantasy VII Reeve fanbook, FFXI crafting guilds, new Switch localizations, and the team behind VR Kanojo.
Links
PC-FX Fan Club PRGE Podcast
Artist Black's Reeve Nation
Momotaro Detetsu Play Asia Listing
Model Debut Nicola 3 Launch Trailer
Nightmare Operator Steam Page
All in Abyss: Judge the Fake Steam Page
Level5 Vision 2024
Venus Vacation Prism Announced
VR Kanojo Development Team Introduction Page
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Twitter
YouTube
Twitch
Patreon
Ko-fi
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