Online Gaming Podcast

Online Gaming Podcast

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Online Gaming Podcast episodes

  • Show #7 - SpielByWeb / Part 2 of Brettspielwelt - 08/28/2006
    SpielByWeb.com
    Amun-Re - I am in 3 games of varying players. Nice scans of the board
    Bus - I haven't played an entire turn, yet.
    Hacienda - I am not sure I know how to win this game, with land or animals.
    Hoity Toity - I just cannot buy the art I need!
    Reef Encounter - I don't get the shrimp?
    Tikal - The first game, I failed, the second game I kept confusing my color...
    Wallenstein - I hope to conquer the world soon...
    Brettspielwelt.de
    Transamerica - Loved playing this online. I had a lot of fun.
    San Juan - Could only get a two player game. I mention the bad text rendering and go off on a tangent.
    Carcasonne - Sans expansions. It played fast with some minor inconviences that may be to represent the real playing experience...
    Sorry, no online multiplayer browser-based game this week, I ran over, this episode is nearly 50 minutes long!
    0 min
  • Show #6 - Boardspace.net / Part 1 of Brettspielwelt - 08/21/2006
    Boardspace.net
    Hive - Surround the queen bee
    Gobblet - Line up four globblets in a row column or diagonally
    Trax - Make a complete circuit, includes a tile sizer
    Lines of Action - Get all pieces touching
    Plateau - Stack of 6 or Capture 6, Hidden pieces
    Zertz - Collect balls, 4 white or 5 Gray or 6 Black
    Yinsh - Collect 3 rings by making rows of 5 chips
    Punct - Connect opposite sides of the board using pieces that can stack in patterns
    Hex - Connect one side to the other
    Brettspielwelt.de
    Caylus - Plays faster online and players are easy to come by
    Ra - Plays in about 1/2 hour. Watch the Red dots at the top, those are the Ra tiles.
    Sorry, no online multiplayer browser-based game this week, I ran over, this episode is nearly 45 minutes long!
    0 min
  • Atari Play and Imperia Online - Show #4 - 07/19/2006
    Review of Imperia Online:
    http://www.imperiaonline.org
    4 Servers in different Eras (not sure what the difference between Eras is)
    Buildings for each Province
    Resource Gatherers (Farms, Granary; Quarry, Iron Mine, Lumber mill)
    Military Resources (Infantry, Ranged, Stables, Seige)
    Fortress
    Research
    Melee Attack, Ranged Attack, Mounted Attack, Seige Attack, Tactics, Centralization, University, Medicine, Armor, Cartography
    Espionage
    Attacking
    Recruiting
    Workers
    Trade
    Alliances
    Review of Atari Play:
    http://games.atari.com/playgames/home.jsp
    Games Available
    Boggle
    2 game modes: Master Boggle (5x5), Boggle (4x4)
    Battleship
    3 game modes: Classic, Volley, Salvo
    Scrabble
    Monopoly
    Options: Auctions, Build Evenly, Collect 2x Salary, Short Game, Collect Fines on Free Parking
    Yahtzee
    3 game modes: Classic, Colored, Triple
    Sorry
    Next week: Yahoo! Games and Astro Wars
    0 min
  • BoardGameGeek and Travian - Show #3 - 07/11/2006
    Review of Travian:
    6 servers with different approaches
    3 races to play
    Romans (all around, cavalry-heavy) Can raise or extend a building and resource field simultaneously, High Defense-bonus by wall, Merchants can carry 500 units of resources (speed: 16 fields/hour), Very powerful infantry, average cavalry, development is expensive and takes a long time.
    Teutons (attackers, aggressive) Plunder bonus: the cranny of enemies only hides 2/3 of its content, The earthwall is almost indestructable, but only gives a minimal defense bonus, Merchants can carry 1000 units of resources (speed: 12 fields/hour), Very cheap and fast trained troops which are excellent plunderers, Weak defense
    Gauls (defensive, passive, but can be powerful) Speed bonus: Fastest troops in the game, average defense-bonus because of palisade, Merchants can carry 750 units of resources (speed: 24 fields/hour), Cranny is twice as big, Expensive siegeweapons, Cheap settlers
    Main screens
    Village Overview (this is where you raise resources)
    Village Center (this is where the buildings are built)
    Surrounding Map (who your neighbors are)
    Messages (alliance, others)
    Statistics
    Reports (who attacks you)
    Resources: Lumber, Clay, Iron, Crop
    Crop is a persistent need, each building and unit requires a constant supply of crop
    Buildings
    Main building to decrease building time
    Barracks for troops, Marketplace for trading, Embassy for alliances
    Cranny is important, it protects resources from attack
    Warehouse for storing resources, Granary for storing crop
    Academy for better units, Blacksmith for better units, Stables for cavalry
    Rally point for attacking, Armory for increasing the defense of your units
    Residence for settling new areas (make new cities)
    City Walls, Resource enhancing buildings, and more
    Alliances
    Forums are good and let you know what you are doing wrong and are good for alliances.
    Plus gives some nice extra options such as queuing, resource look forward (when the resources will be available), better statistics, longer map view, better combat simulator, notebook, sorting function on marketplace.
    $2.99/month; $6.99/3 months; $19.99/10 months; $19.99/1 year
    Online experience with Travian:
    Initially, I thought this game was a slow boring game, but as I played it and got into an alliance, I found it to be more engaging.
    I definitely plan on playing more often and will report back in a few months
    Alliances are key
    Cranny is very important
    Different races play differently
    Play often even for a few minutes here and there
    Review of BoardGameGeek:
    Three games
    Roads and Boats
    Kingdoms (Auf Heller und Pfennig)
    Tigris and Euphrates
    PHP / mySQL based
    Turn-based, non-interactive
    Online experience with BoardGameGeek:
    Could use an email reminder feature and a slightly better interface
    The rules are pretty nice
    Non-interactive (can be days between rounds)
    Next week:
    Boardgame site: Atari Play: http://games.atari.com/playgames/home.jsp
    MOBBG: Imperia Online
    0 min
  • Cyber-Wars and Days of Wonder - Show #2 - 06/27/2006
    Review of Cyber-Wars, http://www.cyber-wars.com
    Steep Learning Curve
    Lots of similar sounding options
    Options that are important are hidden amongst options that are superfluous
    Rechargable Statistics:
    Energy, Capacity, Intent
    Combat Stats:
    RAM, CPU Speed, BUS Speed, Harddrive
    A number of options and a lot of room to advance
    Premium Package is $5 to buy more energy or increase the regeneration of energy
    Regeneration gets full every 7 hours or so, which is a time commitment for some casual players
    Final Grade: C, I found too much of the game to be complicated and not enough advancement
    Review of Days of Wonder, www.daysofwonder.com
    Games Available: Ticket to Ride (USA and Europe), Queens Necklace, Gang of Four and Fist of the Dragonstones
    Java-based, but I found it to be very stable and easy to use
    Ticket to Ride has a lot of players all the time, the others may be more difficult to play at any given time.
    Exactly duplicates the boardgame/cardgame (Except with automated scoring and a highlight of destinations in TTR)
    Karma system
    No tournaments or serious ladder system. There is ranking but it is simply a number (there is no top players list I could find)
    AI bots have different flavors: LongBot, DirectBot, DumbBot
    0 min

About Online Gaming Podcast

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The Online Gaming Podcast is a podcast about online communities where players from around the world can come and play boardgames.