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Regal and Swimfan talk about mean old Nintendo and the Smash tournament thing, game executives making wild decisions, and more(?)!
0:00:00 Nintendo shutting down Smash World Tour
0:39:18 Player feedback, research
0:52:11 Game company organization & decision making
1:23:45 Dev relationship to player community
1:27:30 Nintendo shutting down fanmade stuff, company values
YouTube.com/@OpenBetas
Regal and Swimfan discuss the less-than-pristine release of Pokemon Scarlet/Violet, why it may have happened from business, engineering, and company structure perspectives, and what could maybe be done to improve the outcome. Then, they discuss speedrunning as a whole, Swimfan's speedrunning psychosis, the appeal of the activity, and how it illustrates the intersection between competition and community. This will all be on next week's test.
0:00:00 Intro
0:00:31 Pokemon Scarlet & Violet
0:25:00 Dev team sizes & timelines
0:28:00 Social media development
0:34:00 Engineering and iterating
0:45:45 Speedrunning
1:35:25 Randomizers tangent
1:38:39 Building a community through competition
YouTube.com/@OpenBetas
Regal and Swimfan discuss nothing at all. We spend the whole time talking about games that we like and/or influenced us instead. It's our first episode and we're already great at this!
0:00:00 Intro / who are we / favorite games
1:01:16 Goals and potential topics of the podcast
1:17:18 Regal's influences
1:18:04 Meow
YouTube.com/@OpenBetas
From the publisher's feed