Back in the hot seat and continuing to navigate through the wild space regions of a new era, GM Chris and GM Phil return to world building for their new custom designed era for Star Wars, the Fractured Republic. The hosts dive into a brief history lesson, then paint a picture of the six major galactic powers in this new, future era - as well as dipping the brush into two major PC-focused factions. New Jedi Orders, Galactic Rangers, Republics, Corellian Alliances, corporatocracies, iron blocks, Hutt progressives, Mandalorian mysteries... and so, so much more. Also, a new segment - The White Board - is introduced, as the hosts discuss and build out a key area of Fractured Republic; this time, a “station” to serve as a meeting place and ambassadorial locale for the galaxy.