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In this episode, we sit down with Kakera, the solo dev behind The Devil's Apple. We talk about the complicated and steamy situation our characters get themselves into. Along with some questions about the creative process, the choices and some never before seen exclusive content from the game.
In this episode, we sit down with Allie, founder, lead writer, and programmer at Monsoon Games, to talk about heartbreak, second chances, and why some love stories hurt more because they feel real.We dive deep into Merry Crisis, a cozy romance visual novel set over one chaotic holiday week in Singapore, where you’re forced to confront your past, your family, and three very different love interests. From the warmth of staying friends with an ex, to the danger of reopening old wounds, to the temptation of a bold new connection, every choice asks the same question: what does coming home really mean?
In this episode, we welcome back Xero, the solo developer behind Bewitching Sinners and its standalone sequel Bewitching Sinners: Royal Blood. Xero talks about returning to the same dark fantasy world three years later, expanding the story into a new continent, and introducing a new protagonist caught in a dangerous web of vampires, werewolves, sirens, witches, and political intrigue.
In this episode, we talk with Glass, the solo developer behind The Boo-chelor, a chaotic, charming Halloween visual novel where a lonely ghost becomes the star of a monster dating show. Glass shares how the idea began, the inspirations behind each love interest, the reality-TV structure, the frantic joy of Spooktober development, and why players have fallen in love with Calamaria, Rex, Dave, and Jack.
We talk character design, writing comedy, dealing with scope under pressure, fan reactions, scrapped concepts, and the much-teased Jack route. If you enjoy indie visual novels, monster romance, or behind-the-scenes dev stories, this episode is packed with laughs, insight, and a whole lot of spooky charm.
The Boo-chelor proves that even the most chaotic ideas can have heart and we can’t wait for you to hear how it all came to life.
Play Eternal Glory right now on our website: https://otome.com/games/eternal-glory-demo/ 💜
In this episode of the Otome Games Podcast, Lover’s Lens and Morig chat with Nocturne, the solo developer behind the dark fantasy otome visual novel Eternal Glory, a 270,000+ word, fully voiced game about curses, gods, and finding love with three very different divine men.
You’ll hear how Eternal Glory started as a middle school RPG Maker homework project and grew into a full commercial release, what it’s like to handle writing, coding, art and voice direction as a solo dev, and how Nocturne built a world of ministries, Reaper Corps, holy knights and wandering gods. We also meet the three love interests: Uria, Haize, and Ismei, plus the resilient heroine Anes, who refuses to be defined by her trauma.
If you love emotional romance routes, rich worldbuilding, dark fantasy vibes and slightly unhinged-but-soft love interests, this one’s for you.
In this episode, we sit down with Monika Yosifova, creator and writer of Spell Candle, a promising otome visual novel built with genuine heart. Monika opens up about the deeply personal inspirations behind the game, its unique focus on grief and healing, and the soulful world that has already resonated with so many players.
We talk about the game’s myth-inspired love interests, its political–fantasy setting, and the emotional systems that shape every choice. Monika also shares how her team at Bottled Monster Inc. came together, the journey behind their successful Kickstarter campaign, and the honest hopes they have for players who will one day step into this story.
If you love visual novels with depth, warmth, and intention, this conversation offers an intimate look at the heart behind Spell Candle.
What happens when an Otome game starts with an execution instead of a meet-cute? In this episode, we sit down with Esha and Kohi to talk about building a romance story in the afterlife, crafting a found family of reapers, and asking whether a second chance at existence is really what you want.
We dive into Aina’s journey from death row to purgatory paperwork, the dynamics between Valafar, Zephon, Kaim, Seir, and Orias, the realities of running a huge VN project, and how their Kickstarter, DLC plans, and Rune’s upcoming ASMR all fit into the Salvus universe. Esha also shares exclusive cut content .
In this episode:
Creating a “slice-of-death” Otome in a bureaucratic afterlife
Character deep dives: Ina & the reaper squad
Balancing romance, trauma, humor, and redemption
Behind the scenes of the Salvus: Aries demo & Kickstarter
Exclusive scrapped route + future game teases
🎧 Stick around if you love Otome, visual novels, cozy-but-haunting worlds, and unhinged dev stories and don’t forget to check the show notes to wishlist Salvus: Aries and follow the devs!
In this episode of The Otome Games Podcast, hosts Lover’s Lens and Morig sit down with Emma (artist) and Inês (writer) — the duo behind Whisper Wisteria Studio and their gothic visual novel At the Heart of Blackberry Manor. 🌹
What started as a simple school project soon became a haunting and emotional story about love, loss, and the secrets hidden within a fog-covered manor. Emma and Inês open up about their creative journey — from building an atmosphere of mystery and romance, to the challenges of indie game development and balancing art with narrative design.
💜 Play the demo now:
👉 https://otome.com/games/at-the-heart-of-blackberry-manor-demo/
🎙️ Topics include:
How At the Heart of Blackberry Manor was created
Writing gothic mystery and romance
Designing immersive Victorian-inspired art
Hidden symbolism and fan theories
The passion behind indie storytelling
Emma and Inês prove that even small beginnings can lead to something magical — a heartfelt, atmospheric game that’s already capturing players’ imaginations.
In this episode, Lover’s Lens and Morig sit down with the amazing God’s Radio Dev Team — Skai, Jinn, and Pyr Ice — to talk about their heartfelt visual novel Meteor Shower. 🌠We dive into the story’s creative origins, its high school inspirations, the art and music process, character relationships (yes, we talk about Taylor 👀), and how vibes drive everything this team creates.From friendship and creative passion to relatable teenage chaos and coming-of-age romance — this episode captures it all. ✨
A fading god, a meaningful offering, and the people who turn duty into connection. Creator Cami Arnold-Carriedo dives into To Grant a Wish—you play Zephyr, a minor deity of the Breeze who must grant a wish to repay an offering. We cover character routes (Bells is always non-binary with masc/fem presentation; Leo/Callan or Sam/Lorelei), the D&D-born duo Bells & Chimes, sibling-to-caretaker tensions with Leo/Sam & Oscar, and the slow-burn pull of Callan/Lorelei.
From the publisher's feed
Join me as I dive into the world of otome games, sharing personal reviews and insights on the most captivating love stories and characters. Whether you're a longtime fan or new to the genre, let's…
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