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Tobias, Niklas, Karl, and Tricia talk about The Machinery's foundation library. The fundamental building block that the rest of the application is built on.
Tobias, Tricia, Niklas and Karl sit down with Dennis Gustafsson @tuxedolabs to talk Physics, Games, and Voxels. His game, Teardown is in Early Access on Steam: https://store.steampowered.com/app/1167630/Teardown/
Discord: https://discord.com/invite/6vZT4Q9F49
Roadmap: https://ourmachinery.com/roadmap.html
Pricing info: https://ourmachinery.com/pricing.html
Robert Berg: https://www.artstation.com/pixelgoat
Procedural Forest: https://www.artstation.com/marketplace/p/VA1v/procedural-forest-environment-unreal-engine-4?utm_source=artstation&utm_medium=referral&utm_campaign=homepage&utm_term=marketplace
Are you a Diablo, Torchlight, and/or Rebel Galaxy fan? We talk to Erich Schaefer about game dev and design in this episode. http://doubledamagegames.com/ Is Erich's current company.
We tackle Data-Oriented Design in this week's episode. If you have comments or want to discuss something about this episode you can post it here: https://github.com/OurMachinery/blog-comments/issues/18
From the publisher's feed