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Collected from ports and points across Faerun three adventurers come together to face a new quest.
As Kelt Torre lays unconscious in an alleyway in Eel's Snout time and memory carries her back to a different time and place. A younger Kelt Torre finds herself separated from her glacier, removed from her home in The Snowmelt Mountains, and being pursued by the dead.
Retutning to Oranel we find the party at odds as they cross paths and confront new challenges in the port city of Eel's Snout.
I discuss the evils of gatekeeping and some of my limited experiences with it.
If you'd like to reach out to join one of our games please send me a message at @sakutian on twitter as that is the fastest way to reach me.
I discuss one of the core rules I apply when I GM rpgs, The Perkins Rule.
After escaping Vespok Fortress Kelt Torre has reached the city of Eel's Snout on the coast of Oranel. With little to her name, and nowhere to go she struggles to survive in a new world.
I outline the rules of and possible uses for one of my favorite Dungeons & Dragons spells Enlarge/Reduce.
I discuss some possibilities for utilizing various systems of justice in a variety of rpg settings.
In the first exploration of Oranel we examine the course of events that resulted in its creation, and the deities that helped to make it what it is today.
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