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Ryan and Brady saddle up for their last "accidentally out of order" episode of the summer (for the five or so real-heads who might actually care, obviously, the episode we mention doing "next," Yesteryear, was actually our previous episode, and our real next episode is Voyager's The Raven). Regardless of the confusion, we have a good time talking about Gul Dukat, the greatest villain in Star Trek history, as well as a brief consideration of the number of "important" DS9 episodes we've watched for the show.
Sorry for the late-night post, folks. Ryan just got back from Gen Con.
In today's episode, Ryan and Brady are joined by frequent guests Caitlin and Nicole of That's Not How Science Works to discuss the consensus choice for the best entry of Star Trek: The Animated Series. Join us as we discuss good animation vs. "good" animation, DC Fontana knowing her stuff, and Ryan crying while watching this decades-old cartoon for children.
CORRECTED: Ryan and Brady talk about very Kira-heavy, body modification episode of DS9t. We also spend a bit of time talking about a VCR game that features Robert O'Reilly as Martok, which is where today's episode art is from. It's a good time!
Ryan and Brady delve into the ins and outs of a perfectly serviceable Enterprise episode, including a writing cliche Ryan hates, a discussion of the medbay's weird horny sauna, and a tangent on Paramount+ streaming content.
If the metatextual meditation on PTSD of our last episode was too much for you, allow Ryan and Brady to talk about The Time Trap instead, a goofy Animated Series episode that had Ryan's son saying "huh, good episode" as the credits rolled. Discussed: the alien UN, the weird piece of tape that connects the Enterprise to the Klingon ship, and more.
With what we're pretty sure is our longest episode of all time, Ryan and Brady dive into this classic Deep Space Nine episode with the help of Max Brooke and Michael Gernes, the designers of the upcoming Star Trek miniatures game "Star Trek: Into the Unknown." Max and Michael break down the analysis of Star Trek metafiction, the logistics of holodeck food, and the long-game characterization of DS9, but first, they sit for an extended interview on their cool new game from WizKids, which debuts later this year (and is set during the Dominion War).
Sorry for the audio issues, folks. This file should have both hosts' audio.
Ryan and Brady dig into the final season of Star Trek Discovery and come to the conclusion that this season was, if not great, also was not bad! We rank the seasons, talk about the finale, discuss the ending, and wonder if one of the writers found religion during the course of writing the show. All that, and more!
Ryan and Brady talk about well-meaning but strangely tone-deaf episode of... you guessed it, Voyager. Come for the discussion of how pop culture so often treats Native American culture with a patronizing air, and stay for the ponderings on how a holographic tissue works.
On this gentle evening episode of Out of Contreks (that's what we call it when we post it at night instead of in the morning like Ryan does when he's on his game), Ryan and Brady talk about digital painting techniques and some valiant performances trying to save a pretty boring Data A plot -- so boring, in fact, that it doesn't make an appearance on part two of this TNG two-parter, which we've already covered on the show. We also spend a while discussing the current state of "remastering" Voyager and Deep Space 9, which you can read more about in this interesting article.
From the publisher's feed