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By Allen Niles
5
77 ratings
The podcast currently has 11 episodes available.
In this episode I carve right through the Player's Handbook's list of available feats and offer unconventional ways to include those feats into other parts of your story's narrative. I also take advantage of the word play opportunity to joke about feet, and make a Jackie Chan reference, but those are less important.
A short episode covering the value of object interactiveness in your world and the differences in a sandbox and a railroad. There's also a little blumper bloop left in around minute 9. How rare!
Inspiration, how we earn it, how we use it, and what that means in the story. Consider interweaving this common mechanical tool into your narrative (and more!) in this episode of OtD.
Expect players to not expect the unexpected as we focus on ways to defy expectations and keep our players on their toes in this episode of OtD!
World building is an all encompassing journey with many a-detail to over look, but this episode covers some details you may have not even thought about! Namely, the main threat of your campaign, but more specifically, how it relates to your players characters, the world they reside in, and the thoughts and opinions the local NPC's might have about them.
Magic and spellcasting: they play a huge role in any fantasy setting, but, while there are pages and pages of how magic works mechanically in D&D, there's not much information on the narrative aspect. Add depth to your campaign by exploring how magic differentiates between classes, spell schools, types of spell focuses and more. Listen to the ramblings of a mad podcast host and hear all about magic in D&D right here!
Comparing different methods on solidifying tone in your campaign is what you can expect in this episode of OtD! Whether it's silly and cute or very super surius, hopefully you can find some sparks of inspiration on how to go about setting up that tone. This episode specifically explores the addition of lingering wounds, the length of long and short rests, aesthetic alterations to magic and how many times I can say "or something" in a single episode.
STR, DEX, CON, INT, WIS, CHAR. Even HP and AC! They're not just random letters; they represent some of the most crucial components to NPC's and PC's alike, and, in this episode, we're going to take a closer look at how we can fit them into the narrative.
In this very first episode of Outside the Dice, I'll rant about one of the most fundamental and, simultaneously, frustrating components of D&D: the dice.
The podcast currently has 11 episodes available.