3 Bit Design

Overwatch 2 in 3 bits


Listen Later

Tristan and Oliver passionately channel Lucio’s ultimate as they break down Blizzard’s hero shooter phenomenon Overwatch 2 into these three bits:

  1. Teamwork By Design - Naturally enforcing team play through the classes system and other defining in-game features
  2. Asymmetric Level Design  - Lifting the curtain on the compelling attack/defend dynamics and how they are enabled through the level design
  3. Zero Downtime - Keeping the player engaged in an endless loop of play

  4. Find us on Twitter:

    3-Bit Design: @3bitdesign

    Oliver - @oliverwauters

    Tristan - @theatrewalker


    Some references:

    ‘Overwatch 2’ review: a colourful shooter that just works - Jake Tucker, NME article


    BEHIND THE SCENES OF OVERWATCH 2’S DEVELOPMENT - Blizzard Entertainment


    OVERWATCH REVIEW: A MASTERPIECE IN UX DESIGN - Kyle Hamel, Akendi article


    Overwatch and Asymmetric Level Design - What Makes the Maps Fun? - Extra Credits, video essay


    Blizzard's Aaron Keller Breaks Down Overwatch Map Design - Ars Technica, video interview


    Overwatch and Asymmetric Character Design - The Challenge of Varied Playstyles - Extra Credits, video essay


    Asymmetrical Game Design: How to find the balance - Josh Bycer, article

    ...more
    View all episodesView all episodes
    Download on the App Store

    3 Bit DesignBy 3BitDesign