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Computer games are a colossal industry, eclipsing those of both film and music combined. With so many people playing games, and with so many titles focussing on palaeontological themes, should we be concerned about the accuracy and quality of their content?
Joining us for the second part of this interview are Thomas Clements and Jake Atterby, lead authors on a paper in which they address this issue as communicators of science. We discuss what some of the most common negative tropes within these games are, whether or not games should be used to teach palaeo, and why any of us should care anyway.
If you like this content and wish to see full reviews of many of these games (and lots more), please check out the Palaeocast Gaming Network channel on YouTube.
4.7
155155 ratings
Computer games are a colossal industry, eclipsing those of both film and music combined. With so many people playing games, and with so many titles focussing on palaeontological themes, should we be concerned about the accuracy and quality of their content?
Joining us for the second part of this interview are Thomas Clements and Jake Atterby, lead authors on a paper in which they address this issue as communicators of science. We discuss what some of the most common negative tropes within these games are, whether or not games should be used to teach palaeo, and why any of us should care anyway.
If you like this content and wish to see full reviews of many of these games (and lots more), please check out the Palaeocast Gaming Network channel on YouTube.
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