Papers Read on AI

Papers Read on AI

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Papers Read on AI episodes

  • Non-deep Networks
    Depth is the hallmark of deep neural networks. But more depth means more sequential computation and higher latency. This begs the question – is it possible to build high-performing “non-deep” neural networks? We show that it is. To do so, we use parallel subnetworks instead of stacking one layer after another. This helps effectively reduce depth while maintaining high performance.
    2021: Ankit Goyal, Alexey Bochkovskiy, Jia Deng, V. Koltun
    https://arxiv.org/pdf/2110.07641v1.pdf
    29 min
  • Weak Novel Categories without Tears: A Survey on Weak-Shot Learning
    Deep learning is a data-hungry approach, which requires massive training data. However, it is time-consuming and labor-intensive to collect abundant fully-annotated training data for all categories. Assuming the existence of base categories with adequate fully-annotated training samples, different paradigms requiring fewer training samples or weaker annotations for novel categories have attracted growing research interest. Among them, zero-shot (resp., few-shot) learning explores using zero (resp., a few) training samples for novel categories, which lowers the quantity requirement for novel categories. Instead, weak-shot learning lowers the quality requirement for novel categories. Specifically, sufficient training samples are collected for novel categories but they only have weak annotations. In different tasks, weak annotations are presented in different forms (e.g., noisy labels for image classification, image labels for object detection, bounding boxes for segmentation), similar to the definitions in weakly supervised learning. Therefore, weak-shot learning can also be treated as weakly supervised learning with auxiliary fully supervised categories. In this paper, we discuss the existing weakshot learning methodologies in different tasks and summarize the codes at https://github.com/bcmi/Awesome-Weak-Shot-Learning.
    2021: Li Niu
    https://arxiv.org/pdf/2110.02651v1.pdf
    16 min
  • Alias-Free Generative Adversarial Networks
    We observe that despite their hierarchical convolutional nature, the synthesis process of typical generative adversarial networks depends on absolute pixel coordinates in an unhealthy manner. This manifests itself as, e.g., detail appearing to be glued to image coordinates instead of the surfaces of depicted objects. We trace the root cause to careless signal processing that causes aliasing in the generator network. Interpreting all signals in the network as continuous, we derive generally applicable, small architectural changes that guarantee that unwanted information cannot leak into the hierarchical synthesis process. The resulting networks match the FID of StyleGAN2 but differ dramatically in their internal representations, and they are fully equivariant to translation and rotation even at subpixel scales. Our results pave the way for generative models better suited for video and animation.
    2021: Tero Karras, M. Aittala, S. Laine, Erik Harkonen, Janne Hellsten, J. Lehtinen, Timo Aila
    Ranked #1 on Image Generation on FFHQ-U
    https://arxiv.org/pdf/2106.12423v3.pdf
    40 min
  • Finetuned Language Models Are Zero-Shot Learners
    This paper explores a simple method for improving the zero-shot learning abilities of language models. We show that instruction tuning—finetuning language models on a collection of datasets described via instructions—substantially boosts zeroshot performance on unseen tasks.
    2021: Jason Wei, Maarten Bosma, Vincent Zhao, Kelvin Guu, Adams Wei Yu, Brian Lester, Nan Du, Andrew M. Dai, Quoc V. Le
    Ranked #1 on Question Answering on OBQA
    https://arxiv.org/pdf/2109.01652v2.pdf
    29 min
  • Keypoint Communities
    We present a fast bottom-up method that jointly detects over 100 keypoints on humans or objects, also referred to as human/object pose estimation. We model all keypoints belonging to a human or an object –the pose– as a graph and leverage insights from community detection to quantify the independence of keypoints. We use a graph centrality measure to assign training weights to different parts of a pose. Our proposed measure quantifies how tightly a keypoint is connected to its neighborhood. Our experiments show that our method outperforms all previous methods for human pose estimation with fine-grained keypoint annotations on the face, the hands and the feet with a total of 133 keypoints. We also show that our method generalizes to car poses.
    2021: Duncan Zauss, S. Kreiss, Alexandre Alahi
    Ranked #1 on Car Pose Estimation on ApolloCar3D
    https://arxiv.org/pdf/2110.00988v1.pdf
    26 min
  • Residual Attention: A Simple but Effective Method for Multi-Label Recognition
    Multi-label image recognition is a challenging computer vision task of practical use. Progresses in this area, however, are often characterized by complicated methods, heavy computations, and lack of intuitive explanations. To effectively capture different spatial regions occupied by objects from different categories, we propose an embarrassingly simple module, named class-specific residual attention (CSRA). CSRA generates class-specific features for every category by proposing a simple spatial attention score, and then combines it with the class-agnostic average pooling feature. CSRA achieves state-of-the-art results on multi-label recognition, and at the same time is much simpler than them. Furthermore, with only 4 lines of code, CSRA also leads to consistent improvement across many diverse pretrained models and datasets without any extra training. CSRA is both easy to implement and light in computations, which also enjoys intuitive explanations and visualizations.
    2021: Ke Zhu, Jianxin Wu
    https://arxiv.org/pdf/2108.02456v2.pdf
    31 min
  • 2nd Place Solution to Google Landmark Retrieval 2021
    This paper presents the 2nd place solution to the Google Landmark Retrieval 2021 Competition on Kaggle. The solution is based on a baseline with training tricks from person re-identification, a continent-aware sampling strategy is presented to select training images according to their country tags and a Landmark-Country aware reranking is proposed for the retrieval task. With these contributions, we achieve 0.52995 mAP@100 on private leaderboard. Code available at https://github. com/WesleyZhang1991/Google_Landmark_ Retrieval_2021_2nd_Place_Solution
    2021: Zhang Yuqi, Xu Xianzhe, Chen Weihua, W. Yaohua, Zhang Fangyi, Wang Fan, Li Hao
    2nd place solution to the Google Landmark Retrieval 2021 Competition on Kaggle
    https://arxiv.org/pdf/2110.04294v1.pdf
    11 min
  • Mesh Graphormer
    We present a graph-convolution-reinforced transformer, named Mesh Graphormer, for 3D human pose and mesh reconstruction from a single image. Recently both transformers and graph convolutional neural networks (GCNNs) have shown promising progress in human mesh reconstruction. Transformer-based approaches are effective in modeling non-local interactions among 3D mesh vertices and body joints, whereas GCNNs are good at exploiting neighborhood vertex interactions based on a pre-specified mesh topology. In this paper, we study how to combine graph convolutions and self-attentions in a transformer to model both local and global interactions. Experimental results show that our proposed method, Mesh Graphormer, significantly outperforms the previous state-of-the-art methods on multiple benchmarks, including Human3.6M, 3DPW, and FreiHAND datasets.
    2021: Kevin Lin, Lijuan Wang, Zicheng Liu
    https://arxiv.org/pdf/2104.00272v2.pdf
    24 min
  • Lenia and Expanded Universe
    We report experimental extensions of Lenia, a continuous cellular automata family capable of producing lifelike self-organizing autonomous patterns. The rule of Lenia was generalized into higher dimensions, multiple kernels, and multiple channels. The final architecture approaches what can be seen as a recurrent convolutional neural network. Using semi-automatic search e.g. genetic algorithm, we discovered new phenomena like polyhedral symmetries, individuality, self-replication, emission, growth by ingestion, and saw the emergence of "virtual eukaryotes" that possess internal division of labor and type differentiation. We discuss the results in the contexts of biology, artificial life, and artificial intelligence.
    2020: B. Chan
    Genetic algorithm, Artificial intelligence, Convolutional neural network, Artificial life, Self-organization, Cellular automaton, Self-replication, Artificial neural network, Polyhedron, Organizing (structure), Autonomous robot, Emergence, Recurrent neural network, Semiconductor industry
    https://arxiv.org/pdf/2005.03742v1.pdf
    31 min
  • WarpedGANSpace: Finding non-linear RBF paths in GAN latent space
    This work addresses the problem of discovering, in an unsupervised manner, interpretable paths in the latent space of pretrained GANs, so as to provide an intuitive and easy way of controlling the underlying generative factors. In doing so, it addresses some of the limitations of the stateof-the-art works, namely, a) that they discover directions that are independent of the latent code, i.e., paths that are linear, and b) that their evaluation relies either on visual inspection or on laborious human labeling. We show that linear paths can be derived as a special case of our method, and show experimentally that non-linear paths in the latent space lead to steeper, more disentangled and interpretable changes in the image space than in state-of-the art methods, both qualitatively and quantitatively. We make the code and the pretrained models publicly available.
    2021: Christos Tzelepis, Georgios Tzimiropoulos, Ioannis Patras
    https://arxiv.org/pdf/2109.13357v1.pdf
    31 min

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