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Shattered Star Session 53
Following the death of the redcaps, the party continues to stumble into terrible wiggly monsters.
Shattered Star Session 52
The party continues through Windsong Abbey and meets some more evil fey resistance
Shattered Star Session 51
The party enters Windsong Abbey and deals with some two-headed terrors and some little guys in red hats
Shattered Star Session 50
The party scouts the castle and determines an entrance. They creep in the postern gate and are embroiled in a cliffhanger combat…
Lockhart – GM
Shattered Star Session 49
More giants and ettins fall before the party, who are working surprisingly well together at the moment.
Lockhart – GM
Shattered Star Session 48
The party completes their business in Magnamar and heads out to Windsong Abbey to see if the rumors of giants are true… they are!
Lockhart – GM
Shattered Star Session 47
The party fights off some nasty devils and returns to talk to their new patron, who is impressed with their discretion and stealth…
Lockhart – GM
Shattered Star Session 46
The party does a little shopping and decides to approach the previous party’s patron to attempt to get some backing moving forward.
Lockhart – GM
Shattered Star Session 45
The party begins their journey toward civilization when they encounter a pack of angry savages. Fate takes a hand, and they end up taking one of them along with them – hopefully, she will prove useful.
Damiir finds the innovative use of the Sihedron Shard to be most disappointing.
This defines the start of the next book of the Shattered Star Adventure Path, Beyond the Doomsday Door.
Lockhart – GM
Session 04 – The party set off to explore the surrounding area, joined by Geldor’s faithful retainer. Things go poorly.
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