The Corner of Story and Game

Paul Reed on Finding Character Voices


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Paul Reed joins us this week to let us peek into his mind and learn from his journey. Paul is a writer and game designer that started out as a Nintendo Game Counsellor, and has worked his way up from there. He has worked at studios like Retro Studios and Sony Online Entertainment - and today he is working at Cryptic Studios.

In this episode, we dig into, amongst other things:

  • Breaking into the video game industry, why it is so difficult, and what we could do to the education system to help,
  • The application of screenwriting skills in video game writing,
  • What he learned from creating Shadow Madness,
  • Finding the voices of the characters and letting them be heard,
  • Working on Star Trek Online and DC Universe Online,
  • Tomatoes in Hobbiton?,
  • Making a world memorable through characterization of settings, and
  • The importance of finding and telling authentic stories.

  • Give it a listen


    Paul's Links:

    -> ⁠⁠⁠⁠⁠Star Trek Online

    -> Spectaculars

    -> Sentinels of the Multiverse


    Find The Corner of Story and Game:

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    -> Email: ⁠⁠⁠⁠⁠⁠⁠⁠[email protected]⁠⁠⁠⁠⁠⁠⁠⁠


    If you have any questions or comments on this, or any other, episode, please let me know. Be sure to subscribe to the podcast to hear more conversations with professionals in the video game, tabletop game, and fiction industries.

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    The Corner of Story and GameBy Gerald Ford