GameHounds

PAX East 2013 Developer Interview: Dead Island Riptide


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We’re starting up our post-PAX work, and that means we’ll be posting in the next couple days all of our podcasts we recorded in Boston last weekend. The GameHounds crew chat with Sebastian Reichert, creator for Deep Silver's Dead Island Riptide and discuss game changes, new weapons, and story updates. Winner of GameHounds "Best Interview of Show" for PAX East 2013.
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GameHoundsBy GameHounds

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