PeerTube de WeKeys

PeerTube de WeKeys

By
Download on the App Store

PeerTube de WeKeys episodes

  • Bouffon en rouge

    Title:

    Bouffon en rouge — René Maori & AI Renatus

    Description:

    A dark narrative chanson born from the atmosphere of the novel «Résiduum». A theatrical monologue of disillusionment, mask-wearing, and deliberate self-destruction — neither an angel nor a hero, merely a jester breaking through the staged decay.

    Authors: René Maori & AI Renatus

    Universe: Résiduum

    Genre: French Chanson / Dark Cabaret / Narrative Noir

    0 min
  • I made a Steampunk Unicycle Junkart Sculpture

    Thank you so much for taking the time to watch my short stories. I'd be grateful if you could give the video a thumbs up and a comment if you find any value in what I do. If you want to see more, don’t forget to subscribe if you're new to the channel.

    Please consider supporting living artists. They are what makes life interesting. Curious about my art? https://derekscholte.nl

    Have a great day,

    .Derek

    ☆ NOTES ABOUT THIS VIDEO

    In this Episode I am making a Steampunk sculpture of a high unicycle. Not my normal cup of tea as I don’t particulary like Steampunk aesthetics. But this one turned out very nice, if I do say so myself…

    ☆ FOLLOW ME AND MY WORK

    I don’t do conventional social media anymore. I would however like to keep in touch with you, so please consider subscribing to my newsletter https://derekscholte.nl/follow-my-work/

    ☆ GET IN TOUCH / WORK WITH ME

    Businesses and (non)profit organizations are invited to participate. I don’t do ads or the usual on camera sponsorships, but I do offer a few options. Talk to me at [email protected]

    ☆ ABOUT THIS CHANNEL

    Follow along while I am building a thing. Whimsical, inventions, #art, sometimes useful, mostly not.

    Or officially: these are short visual musings. Combining art, making, film, music, philosophy, animation and storytelling. About topics that move, interest or bug me. Sometimes small and sometimes big.

    ☆ Copyright things

    Music from Uppbeat (free for Creators!):
    https://share.uppbeat.io/6f4wvyobdirm

    ☆ ABOUT ME

    I create retro-futuristic mixed-media assemblage sculptures that tell stories of the wish of mankind to escape its dreary existence with hope of great adventures.

    0 min
  • Coreyartus Imagery Livestream--9/7/26: American Dipper

    If you voted for Trump this video is not for you.

    Let me repeat that: If you voted for Trump this video is NOT for you.

    This is a recording of Coreyartus Imagery's twice-weekly livestream. I stream on Monday and Tuesday afternoons 1-4:00pm PDT (GMT-7) on Twitch: https://www.twitch.tv/coreyartus This particular stream was done on September 7, 2026.

    I try to narrate my process as I progresses through my artwork. In the end, these images end up as prints, greeting cards, stationery, calendars and other merchandise.

    All my work is done in Procreate on a 12.9" iPad Pro with an Apple Pencil. This recording features the development of a greeting card image.

    You can sign up for my bi-weekly newsletter here:

    https://coreyartusimagery.com/pages/newsletter-sign-up

    I'm available for commissions and for hire.

    Inquiries should be directed to: [email protected]

    Music for this stream is from Epidemic Sound.

    *****Use this referral link for a free month trial of Epidemic Sound: ***** https://www.epidemicsound.com/referral/51wksn

    If you're interested, here are links to my other sites:

    My website: https://www.coreyartusimagery.com/

    Mastodon: https://mindly.social/@Coreyartus
    PixelFed: https://pixelfed.social/Coreyartus
    MakerTube: https://makertube.net/a/coreyartus/video-channels
    Cara: https://cara.app/coreyartus
    Ko-fi: https://ko-fi.com/coreyartus
    Twitch: https://www.twitch.tv/coreyartus

    Carrd: https://coreyartusimageryinfo.carrd.co/

    #education #livestream #artstream #procreate #art #illustration #digitalart #digitalillustration #artstream #artstreaming #livestream #ipad #greetingcard #greetingcardart #stationery

    0 min
  • FLOPs: Houdini Flowers Simplified

    FLOPs (Floral Operators) is an open source set of HDAs centered around KineFX which simplify the generation and animation of high quality flora.

    With preset recipes, it is easy to set up complex flower animations ready for render while being open for your custom changes. The toolkit plays well with standard Houdini nodes and allows you to inject and use custom attributes as needed.

    Get FLOPs:

    Gumroad: https://dannylrsn.gumroad.com/l/msemum
    GitHub: https://github.com/dannylaursen/FLOPs

    FLOPs builds on the ideas presented in my Blooming Flowers | Model, Rig, and Animate tutorial series.

    Support on Patreon: https://www.patreon.com/dannylaursen

    Instagram - https://www.instagram.com/danlrsn/
    Behance - https://www.behance.net/dannylaursen1
    Artstation - https://www.artstation.com/dannylaursen

    Chapters:

    00:00 - Intro
    00:26 - Configure Simple Flower Recipe
    06:00 - Configure Cactis Recipe
    08:30 - Lotus Example

    0 min
  • Houdini Tutorial | Blooming Flowers | Model, Animate, and Render | Part 4

    Support on Patreon: https://www.patreon.com/dannylaursen

    Download HIP file for free: https://dannylrsn.gumroad.com/l/saqioy

    In this part of the tutorial series, we will go over the workflow I use to build a flower based on photo reference using the setup that we have created over the past three tutorials.

    We will lay out the setup in a way that makes it easier to navigate when moving back and forth between the various parts.

    Additionally, we will talk about animation curves and vellum settings.

    Finally, we will cache out the simulation and create a material for our petals and set up some lights for rendering in Karma.

    Flower Animation Part 1: https://youtu.be/aUajIqvl6H4

    Flower Animation Part 2: https://youtu.be/ZNUK_-U1eXE
    Flower Animation Part 3: https://youtu.be/v-QfeeyQC5M
    Flower Animation Part 3.5: https://youtu.be/uWbptwg3RFM

    These methods are a mix of things I have seen from John Kunz on Patreon, Entagma, and some things I figured out together with Simon Reher.

    Resources:

    Flower Garden | Carl Krause | Paris HIVE 2023
    https://youtu.be/9bsb-WBGPTc?si=Jq7xsayUYdgSLDMi

    Flower Projects | Paul Esteves | MucHUG

    https://youtu.be/U1k1qmim3iA?si=Hk3A_vQMw2au5VgD

    My KineFX notes on Notion:

    https://dannylrsn.notion.site/KineFX-74b5365a382c4f6c8ccba3c5f1546c32?pvs=4

    My VEX notes on Notion:

    https://dannylrsn.notion.site/VEX-cb3f29b754a742b4882121a65fd5b8e8?pvs=4

    Feel free to ask any questions or leave feedback in the comments. Would be happy to see any flowers people create.

    Instagram - https://www.instagram.com/danlrsn/

    Behance - https://www.behance.net/dannylaursen1
    Artstation - https://www.artstation.com/dannylaursen

    Chapters:

    00:00 - Overview of Lesson
    00:24 - 1. Model Flower from Reference
    06:40 - Flower Animation Curve
    07:36 - Surface Noise
    08:35 - Deintersection
    08:54 - 2. Vellum Constraints
    09:40 - Post Sim Deformation
    10:18 - 3. Solaris Setup
    12:05 - 4. Karma Material
    14:00 - Displacement
    16:25 - 5. Camera in Solaris
    16:51 - 6. Render with Karma XPU
    17:30 - Final Result

    0 min
  • Houdini Quick Tip: Use Blender's AgX Color Management in Houdini

    Support on Patreon: https://www.patreon.com/dannylaursen

    The quick answer for anyone just looking for "How to change OCIO config in Houdini" is:

    Open your houdini.env from your Houdini preferences folder
    Set the OCIO environment variable to
    OCIO = mypath/config.ocio

    This Houdini quick tip tutorial showcases different qualities of ACES and AgX color management when rendering in Houdini with Karma inside Solaris. Thanks to Magnus and Søren from Tumblehead for exploring this with me.

    Troy Sobotka's AgX

    https://github.com/sobotka/AgX

    Eary Chow's AgX

    https://github.com/EaryChow/AgX

    Skientia's blog page on AgX

    https://skientia.co/cgi/rendering-transform

    Chris Brejon's chapter on AgX

    https://chrisbrejon.com/cg-cinematography/chapter-1-5-academy-color-encoding-system-aces/

    Feel free to ask any questions or leave feedback in the comments.

    Chapters:

    00:00 - Intro
    00:15 - ACES
    00:29 - ACES vs AgX Comparisons
    00:49 - Qualities of AgX
    01:27 - Downloading AgX
    01:40 - Using AgX in Houdini
    04:22 - Post Processing AgX Renders
    05:20 - Outro

    Instagram - https://www.instagram.com/danlrsn/

    Behance - https://www.behance.net/dannylaursen1
    Artstation - https://www.artstation.com/dannylaursen

    0 min
  • Houdini Tutorial | Blooming Flowers | Model, Rig, and Animate | Part 3

    Support on Patreon: https://www.patreon.com/dannylaursen

    Download HIP file for free: https://dannylrsn.gumroad.com/l/saqioy

    Flower Animation Part 1: https://youtu.be/aUajIqvl6H4

    Flower Animation Part 2: https://youtu.be/ZNUK_-U1eXE

    In the first two parts, we went over procedural modeling for a single petal, procedural rigging, and how to animate and deform a single petal. Then we distributed the single petal onto a phyllotaxis point setup and created a procedural animation system for the full flower.

    In this part three of the Houdini flower tutorial series, we will make some final tweaks to this flower setup. The ultimate goal here is to add realistic flower petal detail and run the animation through a vellum simulation. This is the final part of setting up. You can use this setup to model flowers from reference or make up your own flower shapes.

    Before getting to a vellum setup, we need to ensure that the flower is properly de-intersected, so no petals are overlapping.

    Then I'll go over how KineFX motion clips can be used to sequence animations together, and I'll give a brief overview of my asset that does the same thing, only faster.

    Once all of that is done, we will prepare the flower for the vellum simulation.

    At the end, we'll do a few fixes and edits throughout the setup to finalize it.

    In the next video, we will model a flower from reference using our now finished setup. Hopefully, we will also manage to shade and render using Karma and Solaris.

    These methods are a mix of things I have seen from John Kunz on Patreon, Entagma, and some things I figured out together with Simon Reher.

    Resources:

    Flower Garden | Carl Krause | Paris HIVE 2023
    https://youtu.be/9bsb-WBGPTc?si=Jq7xsayUYdgSLDMi

    Flower Projects | Paul Esteves | MucHUG

    https://youtu.be/U1k1qmim3iA?si=Hk3A_vQMw2au5VgD

    My KineFX notes on Notion:

    https://dannylrsn.notion.site/KineFX-74b5365a382c4f6c8ccba3c5f1546c32?pvs=4

    My VEX notes on Notion:

    https://dannylrsn.notion.site/VEX-cb3f29b754a742b4882121a65fd5b8e8?pvs=4

    Feel free to ask any questions or leave feedback in the comments. Would be happy to see any flowers people create.

    Instagram - https://www.instagram.com/danlrsn/

    Behance - https://www.behance.net/dannylaursen1
    Artstation - https://www.artstation.com/dannylaursen

    Chapters:

    00:00 - Overview of Lesson
    00:16 - 1. Deintersection
    01:57 - 2. Animation Sequencing
    02:50 - Time Management
    04:33 - Close Flower Animation
    05:35 - Motion Clip Sequencing
    06:05 - Custom Animation Sequencing
    07:33 - Fixing Missing Attribute
    07:46 - 3. Vellum Sim
    09:04 - Vellum Rest Blend
    09:52 - Retaining Animated Attributes
    10:40 - File Cache
    11:00 - 4. Misc Extra Shaping Control
    11:29 - Extra Petal Surface Detail
    13:10 - Ramp Stretch Stiffness
    13:55 - Keep center_mask Fix
    14:00 - Add Wind to Sim
    14:19 - UV Fix
    14:42 - Next Steps

    0 min
  • Houdini Quick Tip: Controlling Karma Subdivisions in Solaris (H20)

    Support on Patreon: https://www.patreon.com/dannylaursen

    Download HIP file for free: https://dannylrsn.gumroad.com/l/kmcceq

    This Houdini quick tip tutorial goes over the various options for controlling render time subdivision in Karma. We use the Solaris nodes Render Geometry Settings and Mesh Edit to control the type of subdivision and the quality. This allows you to control the "dicing quality" for each mesh separately which can be helpful when optimizing scenes where some objects may not need many subdivisions and others need more.

    Feel free to ask any questions or leave feedback in the comments.

    Chapters:

    00:00 - Intro
    00:05 - Available Settings
    00:30 - Setup Walkthrough
    01:12 - Catmull Clark Subdivisions
    01:30 - Example Scene
    01:40 - Outro

    Instagram - https://www.instagram.com/danlrsn/

    Behance - https://www.behance.net/dannylaursen1
    Artstation - https://www.artstation.com/dannylaursen

    0 min
  • Houdini Tutorial | Blooming Flowers | Model, Rig, and Animate | Part 2

    Support on Patreon: https://www.patreon.com/dannylaursen

    Download HIP file for free: https://dannylrsn.gumroad.com/l/saqioy

    Check out part one if you didn't already: https://youtu.be/aUajIqvl6H4

    In the first part, we went over procedural modeling for a single petal, procedural rigging, and how to animate and deform a single petal.

    In this part two of the Houdini flower tutorial series, we will create a phyllotaxis point distribution setup and run a growth attribute through it.

    After that, the orientations need to be right to get the flower looking like a flower. This will be done with some per-point matrix transformations.

    That growth attribute drives a skeleton blend, blending between a flower bud pose and a bloomed flower pose.

    At the end, we will go through how to bone deform a single petal onto a flower full of petals.

    In the following parts of this series, we will go over preparing the setup for simulation in Vellum, doing some post-sim tweaks, and creating materials and rendering in Karma and Solaris. At some point after that, we will break down a photo reference of a flower and create an animation based on that.

    These methods are a mix of things I have seen from John Kunz on Patreon, Entagma, and some things I figured out together with Simon Reher.

    Resources:

    Mark Fancher // 01 - MAPPED TRANSITION - MFX Modules for Houdini
    https://www.youtube.com/watch?v=nc4IJvz_ASE

    Flower Garden | Carl Krause | Paris HIVE 2023

    https://youtu.be/9bsb-WBGPTc?si=Jq7xsayUYdgSLDMi

    Flower Projects | Paul Esteves | MucHUG

    https://youtu.be/U1k1qmim3iA?si=Hk3A_vQMw2au5VgD

    My KineFX notes on Notion:

    https://dannylrsn.notion.site/KineFX-74b5365a382c4f6c8ccba3c5f1546c32?pvs=4

    My VEX notes on Notion:

    https://dannylrsn.notion.site/VEX-cb3f29b754a742b4882121a65fd5b8e8?pvs=4

    Feel free to ask any questions or leave feedback in the comments. Would be happy to see any flowers people create.

    Instagram - https://www.instagram.com/danlrsn/

    Behance - https://www.behance.net/dannylaursen1
    Artstation - https://www.artstation.com/dannylaursen

    Chapters:

    00:00 - Overview of Lesson
    00:29 - 1. Phyllotaxis
    02:57 - Phyllotaxis Parameters
    04:36 - 2. Growth Attribute
    06:00 - 3. Orientations
    06:45 - Visualizing the VEX
    07:08 - Rotating in Y
    07:55 - Rotating in Z
    08:30 - Improving Parameters
    09:00 - 4. Scale
    09:48 - 5. Skeleton Blend by Attribute
    11:46 - 6. Petal Deformation in For-Loop
    13:50 - Attribute Copy
    14:25 - Compiling the For-Loop

    0 min

About PeerTube de WeKeys

From the publisher's feed

Welcome sur cette instance WeKeys. Elle est dédiée à la réparation électronique de tout type. Axée sur l'éducation afin que les mentalités changent. Oui il est possible de réparer une carte mère sans…