Rob Chestney joins me to discuss his career as a writer and narrative designer across some of gaming’s biggest worlds. Rob was part of Star Wars: The Old Republic from its earliest stages, helping shape the game’s factions, planets, class stories and lore. He also wrote Kira Carsen and T7-O1, contributed to the Galactic Timeline videos, and worked with Blur during the creation of SWTOR’s iconic cinematic trailers. We also talk about the original culture at BioWare, SWTOR’s enormous expectations at launch, the influence of World of Warcraft, writing for The Elder Scrolls Online and New World, artificial intelligence, fantasy literature, journalism, criticism, and the people behind the games we love. This is a wide-ranging conversation about storytelling, game development, and the original vision behind Star Wars: The Old Republic.